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authorMachiavelli <none@none>2010-06-26 02:02:59 +0200
committerMachiavelli <none@none>2010-06-26 02:02:59 +0200
commit4357846c3c9550ed2522a7dab37002d402fe1b62 (patch)
tree1e3bd6a0f4a0d7512d006ffb7484b76a0bdbd86a /src
parent2b29d4e65da60d1b66fbc4ed76cfeb96aabac146 (diff)
Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ab0a2e20f8b..9dfb0ed3f57 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2627,13 +2627,6 @@ void Player::GiveXP(uint32 xp, Unit* victim)
// XP resting bonus for kill
uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0;
- // Heirloom Experience Bonus
- float heirloomModifier = 1.0f;
- for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
- if (m_items[i] && m_items[i]->GetProto()->Spells->SpellId == 57353)
- heirloomModifier += 0.1f;
- xp = uint32(xp * heirloomModifier);
-
SendLogXPGain(xp,victim,rested_bonus_xp);
uint32 curXP = GetUInt32Value(PLAYER_XP);