diff options
| author | Machiavelli <none@none> | 2010-06-26 02:02:59 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-06-26 02:02:59 +0200 |
| commit | 4357846c3c9550ed2522a7dab37002d402fe1b62 (patch) | |
| tree | 1e3bd6a0f4a0d7512d006ffb7484b76a0bdbd86a /src | |
| parent | 2b29d4e65da60d1b66fbc4ed76cfeb96aabac146 (diff) | |
Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ab0a2e20f8b..9dfb0ed3f57 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2627,13 +2627,6 @@ void Player::GiveXP(uint32 xp, Unit* victim) // XP resting bonus for kill uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0; - // Heirloom Experience Bonus - float heirloomModifier = 1.0f; - for (int i = 0; i < EQUIPMENT_SLOT_END; ++i) - if (m_items[i] && m_items[i]->GetProto()->Spells->SpellId == 57353) - heirloomModifier += 0.1f; - xp = uint32(xp * heirloomModifier); - SendLogXPGain(xp,victim,rested_bonus_xp); uint32 curXP = GetUInt32Value(PLAYER_XP); |
