diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-07-11 23:31:46 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-11 23:31:46 +0200 |
commit | 4423ca99e7f8c38ff83196134038a7790313ed7a (patch) | |
tree | 346e6219f9772a02d1c179fd0e5517acd807915b /src | |
parent | 680e2e611954e6dee3060a45a4d1b9551069fd2c (diff) |
Entities/GO: FindNearestGameObject no longer incorrectly returns despawned gameobjects. Closes #23262.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 29251bbde10..ac9cb43a694 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -740,7 +740,7 @@ namespace Trinity bool operator()(GameObject* go) { - if (go->GetEntry() == i_entry && go->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(go, i_range)) + if (go->isSpawned() && go->GetEntry() == i_entry && go->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(go, i_range)) { i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check return true; |