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authorTreeston <treeston.mmoc@gmail.com>2019-07-11 23:31:46 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-11 23:31:46 +0200
commit4423ca99e7f8c38ff83196134038a7790313ed7a (patch)
tree346e6219f9772a02d1c179fd0e5517acd807915b /src
parent680e2e611954e6dee3060a45a4d1b9551069fd2c (diff)
Entities/GO: FindNearestGameObject no longer incorrectly returns despawned gameobjects. Closes #23262.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 29251bbde10..ac9cb43a694 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -740,7 +740,7 @@ namespace Trinity
bool operator()(GameObject* go)
{
- if (go->GetEntry() == i_entry && go->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(go, i_range))
+ if (go->isSpawned() && go->GetEntry() == i_entry && go->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(go, i_range))
{
i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
return true;