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authorRat <none@none>2009-04-15 19:28:01 +0200
committerRat <none@none>2009-04-15 19:28:01 +0200
commit4439ae690f64b93c563c8960a262205f868a0bbe (patch)
tree07c9d0a6d1eaaecd78e163ff99bbdfc45d32265f /src
parentc61ab4c9a0b68655f857670798cd9a024232b67f (diff)
*fix some boss pull/kill exploits
- Hexlord (zulaman) - Janalai (zulaman) - Delrissa (magister) --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp11
3 files changed, 33 insertions, 4 deletions
diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp
index e45d3862867..36ec57a4e25 100644
--- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp
+++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp
@@ -114,6 +114,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
uint32 ShieldTimer;
uint32 SWPainTimer;
uint32 DispelTimer;
+ uint32 ResetTimer;
uint32 CombatPulseTimer; // Periodically puts all players in the instance in combat
@@ -130,6 +131,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
ShieldTimer = 2000;
SWPainTimer = 5000;
DispelTimer = 7500;
+ ResetTimer = 5000;
CombatPulseTimer = 5000;
@@ -255,6 +257,18 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
if(!UpdateVictim())
return;
+ if(ResetTimer < diff)
+ {
+ float x, y, z, o;
+ m_creature->GetHomePosition(x, y, z, o);
+ if(m_creature->GetPositionZ() >= z+10)
+ {
+ EnterEvadeMode();
+ return;
+ }
+ ResetTimer = 5000;
+ }else ResetTimer -= diff;
+
if(HealTimer < diff)
{
uint32 health = m_creature->GetHealth();
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp
index 51de70ed733..8792a988c6f 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp
@@ -217,6 +217,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
uint32 SiphonSoul_Timer;
uint32 PlayerAbility_Timer;
uint32 CheckAddState_Timer;
+ uint32 ResetTimer;
uint32 PlayerClass;
@@ -232,6 +233,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
SiphonSoul_Timer = 100000;
PlayerAbility_Timer = 99999;
CheckAddState_Timer = 5000;
+ ResetTimer = 5000;
SpawnAdds();
@@ -333,6 +335,16 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
if(!UpdateVictim() )
return;
+ if(ResetTimer < diff)
+ {
+ if(m_creature->GetDistance(119.223,1035.45,29.4481) <= 10)
+ {
+ EnterEvadeMode();
+ return;
+ }
+ ResetTimer = 5000;
+ }else ResetTimer -= diff;
+
if(CheckAddState_Timer < diff)
{
for(uint8 i = 0; i < 4; ++i)
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
index c5db3ddd8fd..c70bd007c58 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
@@ -419,10 +419,13 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
if(ResetTimer < diff)
{
- /*float x, y, z;
- m_creature->GetPosition(x, y, z);
- if(x < -70 || x > 0 || y > 1176 || y < 1121 || z < 18)
- EnterEvadeMode();*/
+ float x, y, z, o;
+ m_creature->GetHomePosition(x, y, z, o);
+ if(m_creature->GetPositionZ() <= z-7)
+ {
+ EnterEvadeMode();
+ return;
+ }
ResetTimer = 5000;
}else ResetTimer -= diff;