diff options
author | Liberate <none@none> | 2010-07-28 01:26:18 +0200 |
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committer | Liberate <none@none> | 2010-07-28 01:26:18 +0200 |
commit | 4476247f10deefcab0c3a54d0d8622bb93087605 (patch) | |
tree | 321a94d5f6852f3652ee7782e5f3a2c75626af1d /src | |
parent | e232c0e235d7325c05eee6f13cbbc95aac93a6a2 (diff) |
Makes mechanicals immune to heals other than those specifically targeting mechanicals. had to bribe quite some Gnomes and Goblins to make this happen.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c4a503ef57c..4012edcd81c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1647,6 +1647,9 @@ bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1))) return true; + if (GetCreatureInfo()->type == CREATURE_TYPE_MECHANICAL && spellInfo->Effect[index] == SPELL_EFFECT_HEAL) + return true; + return Unit::IsImmunedToSpellEffect(spellInfo, index); } |