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authorclick <none@none>2010-07-21 01:28:39 +0200
committerclick <none@none>2010-07-21 01:28:39 +0200
commit4484b75b8fd6a972abf71eaca3b3b88682dc5463 (patch)
treec25e1ba42b48c280812c3413215134fb42678f83 /src
parenta71d11149f7cdf28cd3b72606452c403f5bdc1ad (diff)
Fix: Warlock Drain Soul effect - use correct spell for soulshard creation (fix by manisamja, thanks ogeraisi for testing)
Closes issue 1931 --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 7a70155a23e..0078c08bd78 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1295,7 +1295,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
{
if (roll_chance_i(20))
{
- caster->CastSpell(caster, 64018, true, 0, this);
+ caster->CastSpell(caster, 43836, true, 0, this);
// Glyph of Drain Soul - chance to create an additional Soul Shard
if (AuraEffect *aur = caster->GetAuraEffect(58070, 0))
if (roll_chance_i(aur->GetMiscValue()))