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authorccrs <ccrs@users.noreply.github.com>2018-06-15 12:49:11 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-29 00:00:57 +0200
commit4487933bd078c2d0087610de967f69f46cf4da60 (patch)
tree98c836e1558b632deacae42ab67bec685b447d52 /src
parent30583be0252ff02f190e74d6f5a69da3e5ea7bb5 (diff)
Core/Movement: adjust deactivation/reset logic inside GenericMovementGenerator
Deactivated GMGenerators will now Initialize if they never did. Mimiron's script needs still some movement love. closes #22037 (cherry picked from commit 24a9598e2c2d8c39f7b8f5b3f900b61466c8652a)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp
index 70f6861f8eb..94368304874 100644
--- a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp
@@ -36,14 +36,14 @@ GenericMovementGenerator::GenericMovementGenerator(Movement::MoveSplineInit&& sp
void GenericMovementGenerator::Initialize(Unit* /*owner*/)
{
- if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED)) // Resume spline is not supported
+ if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED) && !HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING)) // Resume spline is not supported
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_FINALIZED);
return;
}
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
_duration.Reset(_splineInit.Launch());