diff options
author | Kelno <kelno@users.noreply.github.com> | 2020-01-14 21:16:23 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-20 21:25:46 +0100 |
commit | 45585b53053b215a4ab225b8c803f6fc6616eb74 (patch) | |
tree | e6bae5647806cdbd1f0d670356c30c1965558281 /src | |
parent | aa81d8979f72ad093e8bf7ef0966852236a717d5 (diff) |
Fixed PvP Combat timer never getting refreshed (#24058)
* Fixed PvP Combat timer never gets refreshed while meleeing
* Apply Treeston feedback
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 2b024e8fbff24b071217cd88f052fdeaa48b47ba)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ca3c5797e6d..1f0168b560c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7661,9 +7661,6 @@ void Unit::EngageWithTarget(Unit* enemy) if (!enemy) return; - if (IsEngagedBy(enemy)) - return; - if (CanHaveThreatList()) m_threatManager.AddThreat(enemy, 0.0f, nullptr, true, true); else |