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authormegamage <none@none.none>2011-11-08 10:48:49 -0500
committermegamage <none@none.none>2011-11-08 10:48:49 -0500
commit462a2b987605d8df036424fc0fb1f93d00df15f2 (patch)
tree92c0c4d0c07d87a30443fac48002f0eebe4e2406 /src
parent8ba790ef35e596424a5240d3334f1c0f5afb2c86 (diff)
Change more ace_guard to trinity_guard
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h4
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.h4
-rwxr-xr-xsrc/server/game/Maps/Map.cpp6
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp4
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp6
-rw-r--r--src/server/game/Maps/MapUpdater.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/WorldLog.cpp4
-rwxr-xr-xsrc/server/game/Server/WorldSocketMgr.cpp4
8 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index c557af1c2b2..191b4ebae2c 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1076,14 +1076,14 @@ class ObjectMgr
time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance)
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx, 0);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_CreatureRespawnTimesMtx);
return mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)];
}
void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
void RemoveCreatureRespawnTime(uint32 loguid, uint32 instance);
time_t GetGORespawnTime(uint32 loguid, uint32 instance)
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_GORespawnTimesMtx, 0);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_GORespawnTimesMtx);
return mGORespawnTimes[MAKE_PAIR64(loguid, instance)];
}
void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index dec50e40127..b4e97f40f87 100755
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -80,8 +80,8 @@ class InstanceSave
/* online players bound to the instance (perm/solo)
does not include the members of the group unless they have permanent saves */
- void AddPlayer(Player* player) { ACE_GUARD(ACE_Thread_Mutex, guard, _lock); m_playerList.push_back(player); }
- bool RemovePlayer(Player* player) { ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, _lock, false); m_playerList.remove(player); return UnloadIfEmpty(); }
+ void AddPlayer(Player* player) { TRINITY_GUARD(ACE_Thread_Mutex, _lock); m_playerList.push_back(player); }
+ bool RemovePlayer(Player* player) { TRINITY_GUARD(ACE_Thread_Mutex, _lock); m_playerList.remove(player); return UnloadIfEmpty(); }
/* all groups bound to the instance */
void AddGroup(Group* group) { m_groupList.push_back(group); }
bool RemoveGroup(Group* group) { m_groupList.remove(group); return UnloadIfEmpty(); }
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index c6fafe5446e..3bb1683bcd8 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -322,7 +322,7 @@ void Map::EnsureGridCreated(const GridCoord &p)
{
if (!getNGrid(p.x_coord, p.y_coord))
{
- ACE_GUARD(ACE_Thread_Mutex, Guard, Lock);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
if (!getNGrid(p.x_coord, p.y_coord))
{
sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
@@ -2282,7 +2282,7 @@ bool InstanceMap::AddToMap(Player* player)
// Is it needed?
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
// Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
//if (!CanEnter(player))
//return false;
@@ -2624,7 +2624,7 @@ bool BattlegroundMap::CanEnter(Player* player)
bool BattlegroundMap::AddToMap(Player* player)
{
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
//Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
//if (!CanEnter(player))
//return false;
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 418218a52b3..bbade4c9dc3 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -173,7 +173,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
{
// load/create a map
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
// make sure we have a valid map id
const MapEntry* entry = sMapStore.LookupEntry(GetId());
@@ -207,7 +207,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
{
// load/create a map
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 8b1c69362f2..78aeb32ab2d 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -101,7 +101,7 @@ Map* MapManager::_createBaseMap(uint32 id)
if (m == NULL)
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
@@ -335,7 +335,7 @@ void MapManager::UnloadAll()
uint32 MapManager::GetNumInstances()
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, 0);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
@@ -352,7 +352,7 @@ uint32 MapManager::GetNumInstances()
uint32 MapManager::GetNumPlayersInInstances()
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, 0);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index 7e6b2f03bd0..80025680753 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -81,7 +81,7 @@ int MapUpdater::deactivate()
int MapUpdater::wait()
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
while (pending_requests > 0)
m_condition.wait();
@@ -91,7 +91,7 @@ int MapUpdater::wait()
int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
++pending_requests;
@@ -113,7 +113,7 @@ bool MapUpdater::activated()
void MapUpdater::update_finished()
{
- ACE_GUARD(ACE_Thread_Mutex, guard, m_mutex);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
if (pending_requests == 0)
{
diff --git a/src/server/game/Server/Protocol/WorldLog.cpp b/src/server/game/Server/Protocol/WorldLog.cpp
index 579e4363253..334c189af81 100755
--- a/src/server/game/Server/Protocol/WorldLog.cpp
+++ b/src/server/game/Server/Protocol/WorldLog.cpp
@@ -61,7 +61,7 @@ void WorldLog::outTimestampLog(char const* fmt, ...)
{
if (LogWorld())
{
- ACE_GUARD(ACE_Thread_Mutex, Guard, Lock);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
ASSERT(i_file);
Log::outTimestamp(i_file);
@@ -89,7 +89,7 @@ void WorldLog::outLog(char const* fmt, ...)
{
if (LogWorld())
{
- ACE_GUARD(ACE_Thread_Mutex, Guard, Lock);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
ASSERT(i_file);
va_list args;
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index b7d48f3ece5..5fb66524976 100755
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -109,7 +109,7 @@ class ReactorRunnable : protected ACE_Task_Base
int AddSocket (WorldSocket* sock)
{
- ACE_GUARD_RETURN (ACE_Thread_Mutex, Guard, m_NewSockets_Lock, -1);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_NewSockets_Lock);
++m_Connections;
sock->AddReference();
@@ -130,7 +130,7 @@ class ReactorRunnable : protected ACE_Task_Base
void AddNewSockets()
{
- ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_NewSockets_Lock);
if (m_NewSockets.empty())
return;