diff options
author | megamage <none@none.none> | 2011-11-08 10:48:49 -0500 |
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committer | megamage <none@none.none> | 2011-11-08 10:48:49 -0500 |
commit | 462a2b987605d8df036424fc0fb1f93d00df15f2 (patch) | |
tree | 92c0c4d0c07d87a30443fac48002f0eebe4e2406 /src | |
parent | 8ba790ef35e596424a5240d3334f1c0f5afb2c86 (diff) |
Change more ace_guard to trinity_guard
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.h | 4 | ||||
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.h | 4 | ||||
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 6 | ||||
-rwxr-xr-x | src/server/game/Maps/MapInstanced.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Maps/MapUpdater.cpp | 6 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/WorldLog.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSocketMgr.cpp | 4 |
8 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index c557af1c2b2..191b4ebae2c 100755 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -1076,14 +1076,14 @@ class ObjectMgr time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { - ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx, 0); + TRINITY_GUARD(ACE_Thread_Mutex, m_CreatureRespawnTimesMtx); return mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)]; } void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t); void RemoveCreatureRespawnTime(uint32 loguid, uint32 instance); time_t GetGORespawnTime(uint32 loguid, uint32 instance) { - ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_GORespawnTimesMtx, 0); + TRINITY_GUARD(ACE_Thread_Mutex, m_GORespawnTimesMtx); return mGORespawnTimes[MAKE_PAIR64(loguid, instance)]; } void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t); diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h index dec50e40127..b4e97f40f87 100755 --- a/src/server/game/Instances/InstanceSaveMgr.h +++ b/src/server/game/Instances/InstanceSaveMgr.h @@ -80,8 +80,8 @@ class InstanceSave /* online players bound to the instance (perm/solo) does not include the members of the group unless they have permanent saves */ - void AddPlayer(Player* player) { ACE_GUARD(ACE_Thread_Mutex, guard, _lock); m_playerList.push_back(player); } - bool RemovePlayer(Player* player) { ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, _lock, false); m_playerList.remove(player); return UnloadIfEmpty(); } + void AddPlayer(Player* player) { TRINITY_GUARD(ACE_Thread_Mutex, _lock); m_playerList.push_back(player); } + bool RemovePlayer(Player* player) { TRINITY_GUARD(ACE_Thread_Mutex, _lock); m_playerList.remove(player); return UnloadIfEmpty(); } /* all groups bound to the instance */ void AddGroup(Group* group) { m_groupList.push_back(group); } bool RemoveGroup(Group* group) { m_groupList.remove(group); return UnloadIfEmpty(); } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index c6fafe5446e..3bb1683bcd8 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -322,7 +322,7 @@ void Map::EnsureGridCreated(const GridCoord &p) { if (!getNGrid(p.x_coord, p.y_coord)) { - ACE_GUARD(ACE_Thread_Mutex, Guard, Lock); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); if (!getNGrid(p.x_coord, p.y_coord)) { sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId); @@ -2282,7 +2282,7 @@ bool InstanceMap::AddToMap(Player* player) // Is it needed? { - ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); // Check moved to void WorldSession::HandleMoveWorldportAckOpcode() //if (!CanEnter(player)) //return false; @@ -2624,7 +2624,7 @@ bool BattlegroundMap::CanEnter(Player* player) bool BattlegroundMap::AddToMap(Player* player) { { - ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); //Check moved to void WorldSession::HandleMoveWorldportAckOpcode() //if (!CanEnter(player)) //return false; diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 418218a52b3..bbade4c9dc3 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -173,7 +173,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player) InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty) { // load/create a map - ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); // make sure we have a valid map id const MapEntry* entry = sMapStore.LookupEntry(GetId()); @@ -207,7 +207,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg) { // load/create a map - ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 8b1c69362f2..78aeb32ab2d 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -101,7 +101,7 @@ Map* MapManager::_createBaseMap(uint32 id) if (m == NULL) { - ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); const MapEntry* entry = sMapStore.LookupEntry(id); if (entry && entry->Instanceable()) @@ -335,7 +335,7 @@ void MapManager::UnloadAll() uint32 MapManager::GetNumInstances() { - ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, 0); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); uint32 ret = 0; for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) @@ -352,7 +352,7 @@ uint32 MapManager::GetNumInstances() uint32 MapManager::GetNumPlayersInInstances() { - ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, 0); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); uint32 ret = 0; for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp index 7e6b2f03bd0..80025680753 100644 --- a/src/server/game/Maps/MapUpdater.cpp +++ b/src/server/game/Maps/MapUpdater.cpp @@ -81,7 +81,7 @@ int MapUpdater::deactivate() int MapUpdater::wait() { - ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1); + TRINITY_GUARD(ACE_Thread_Mutex, m_mutex); while (pending_requests > 0) m_condition.wait(); @@ -91,7 +91,7 @@ int MapUpdater::wait() int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff) { - ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1); + TRINITY_GUARD(ACE_Thread_Mutex, m_mutex); ++pending_requests; @@ -113,7 +113,7 @@ bool MapUpdater::activated() void MapUpdater::update_finished() { - ACE_GUARD(ACE_Thread_Mutex, guard, m_mutex); + TRINITY_GUARD(ACE_Thread_Mutex, m_mutex); if (pending_requests == 0) { diff --git a/src/server/game/Server/Protocol/WorldLog.cpp b/src/server/game/Server/Protocol/WorldLog.cpp index 579e4363253..334c189af81 100755 --- a/src/server/game/Server/Protocol/WorldLog.cpp +++ b/src/server/game/Server/Protocol/WorldLog.cpp @@ -61,7 +61,7 @@ void WorldLog::outTimestampLog(char const* fmt, ...) { if (LogWorld()) { - ACE_GUARD(ACE_Thread_Mutex, Guard, Lock); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); ASSERT(i_file); Log::outTimestamp(i_file); @@ -89,7 +89,7 @@ void WorldLog::outLog(char const* fmt, ...) { if (LogWorld()) { - ACE_GUARD(ACE_Thread_Mutex, Guard, Lock); + TRINITY_GUARD(ACE_Thread_Mutex, Lock); ASSERT(i_file); va_list args; diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp index b7d48f3ece5..5fb66524976 100755 --- a/src/server/game/Server/WorldSocketMgr.cpp +++ b/src/server/game/Server/WorldSocketMgr.cpp @@ -109,7 +109,7 @@ class ReactorRunnable : protected ACE_Task_Base int AddSocket (WorldSocket* sock) { - ACE_GUARD_RETURN (ACE_Thread_Mutex, Guard, m_NewSockets_Lock, -1); + TRINITY_GUARD(ACE_Thread_Mutex, m_NewSockets_Lock); ++m_Connections; sock->AddReference(); @@ -130,7 +130,7 @@ class ReactorRunnable : protected ACE_Task_Base void AddNewSockets() { - ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock); + TRINITY_GUARD(ACE_Thread_Mutex, m_NewSockets_Lock); if (m_NewSockets.empty()) return; |