diff options
author | xinef1 <w.szyszko2@gmail.com> | 2016-12-30 17:41:47 +0100 |
---|---|---|
committer | ariel- <ariel-@users.noreply.github.com> | 2016-12-30 13:41:47 -0300 |
commit | 464d3ad5d09d58136911f4ad09335f53049ac628 (patch) | |
tree | 71faf86ec1cbf13e986b84273a3713aa95d6ca6c /src | |
parent | bcfe41e5694e1780c6417ee03071d3b94b979099 (diff) |
Core/Spell: Fixed bug where spell could fail to hit a target properly even if all conditions were met (#18596)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 1a9fbf94a15..0071aa23f37 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3069,7 +3069,11 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered TriggerGlobalCooldown(); //item: first cast may destroy item and second cast causes crash - if (!m_casttime && !m_spellInfo->StartRecoveryTime && !m_castItemGUID && GetCurrentContainer() == CURRENT_GENERIC_SPELL) + // commented out !m_spellInfo->StartRecoveryTime, it forces instant spells with global cooldown to be processed in spell::update + // as a result a spell that passed CheckCast and should be processed instantly may suffer from this delayed process + // the easiest bug to observe is LoS check in AddUnitTarget, even if spell passed the CheckCast LoS check the situation can change in spell::update + // because target could be relocated in the meantime, making the spell fly to the air (no targets can be registered, so no effects processed, nothing in combat log) + if (!m_casttime && /*!m_spellInfo->StartRecoveryTime && */!m_castItemGUID && GetCurrentContainer() == CURRENT_GENERIC_SPELL) cast(true); } } |