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authorXanadu <none@none>2010-01-24 23:16:35 +0100
committerXanadu <none@none>2010-01-24 23:16:35 +0100
commit46a98576d91d24d150b302351de9e26b99920331 (patch)
tree324065428440051a5b683f43be19021f095139e5 /src
parent91ee99a7bfa40be58f77f117fba61b15dc2fc7ac (diff)
Fix Entrapment - now only proc on Frost Trap and Snake Trap activation.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Spell.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 1cc530f5ada..f60c880331c 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -814,9 +814,8 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
}
m_procEx= PROC_EX_NONE;
- // Hunter traps spells (for Entrapment trigger)
- // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags[1] & 0x00002000 || m_spellInfo->SpellFamilyFlags[0] & 0x1C))
+ // Hunter traps Entrapment trigger: Frost Trap and Snake Trap initial activation
+ if (m_spellInfo->Id == 13810 || m_spellInfo->Id == 57879)
{
m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
// Trigger only from spells originally casted by hunter(trap activation) to prevent multiple trigger from trap triggered spells