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authorclick <none@none>2010-11-26 02:37:56 +0100
committerclick <none@none>2010-11-26 02:37:56 +0100
commit46d39f17b4f8f4c77c73da1247456722a7a7696a (patch)
treec3f3363c980ebfed476697d0dbaba9da5205e84e /src
parent025d0707522a2038ac7f096c4f90b4107a6872a9 (diff)
Fix typo from revision 3f0577c8e6
--HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7ce0b846f7a..b5658267d6b 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9389,7 +9389,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
//if (GetTypeId() == TYPEID_UNIT)
// this->ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
- if (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->IsPet())
+ if (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
{
// should not let player enter combat by right clicking target
SetInCombatWith(victim);