diff options
author | leak <leakzx@googlemail.com> | 2011-01-19 18:40:36 +0100 |
---|---|---|
committer | leak <leakzx@googlemail.com> | 2011-01-19 18:51:00 +0100 |
commit | 471b6f138d3025a01c5410f19862f8ee05c4007d (patch) | |
tree | 80b8d583b5c765725f467de91933635c387274da /src | |
parent | c306acf298ade5547512e04351a8f9ae4fdbae6d (diff) |
SQL: Characters db storage type cleanup No. 3 - Note:
There is a chance that you will be getting importing errors / data truncation warnings because of ancient invalid pet names.
SELECT * FROM character_pet WHERE CHAR_LENGTH(`name`) > 21;
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Pet/Pet.cpp | 6 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 14 | ||||
-rwxr-xr-x | src/server/game/Reputation/ReputationMgr.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/NPCHandler.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/World/World.cpp | 2 |
5 files changed, 16 insertions, 14 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index ee7988f1e8c..1fed8912e2f 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -198,7 +198,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c SetDisplayId(fields[3].GetUInt32()); SetNativeDisplayId(fields[3].GetUInt32()); - uint32 petlevel = fields[4].GetUInt32(); + uint32 petlevel = fields[4].GetUInt16(); SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); SetName(fields[8].GetString()); @@ -258,7 +258,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c // 0=current // 1..MAX_PET_STABLES in stable slot // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning)) - if (fields[7].GetUInt32() != 0) + if (fields[7].GetUInt8() != 0) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); trans->PAppend("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'", @@ -287,7 +287,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c map->Add(this->ToCreature()); m_resetTalentsCost = fields[15].GetUInt32(); - m_resetTalentsTime = fields[16].GetUInt64(); + m_resetTalentsTime = time_t(fields[16].GetUInt32()); InitTalentForLevel(); // set original talents points before spell loading uint32 timediff = uint32(time(NULL) - fields[14].GetUInt32()); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 89b81282e36..135175ca26a 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1680,7 +1680,7 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket * p_data) if (cInfo) { petDisplayId = fields[17].GetUInt32(); - petLevel = fields[18].GetUInt32(); + petLevel = fields[18].GetUInt16(); petFamily = cInfo->family; } } @@ -17313,8 +17313,10 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) { uint16 slot = 0; - //// 0 1 3 4 5 6 7 8 9 10 11 12 - //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4 FROM character_queststatus WHERE guid = '%u'", GetGUIDLow()); + //// 0 1 2 3 4 5 6 7 8 9 10 + //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, + // 11 + // itemcount4 FROM character_queststatus WHERE guid = '%u'", GetGUIDLow()); if (result) { @@ -17341,7 +17343,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) questStatusData.m_explored = (fields[2].GetUInt8() > 0); - time_t quest_time = time_t(fields[3].GetUInt64()); + time_t quest_time = time_t(fields[3].GetUInt32()); if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id)) { @@ -17448,7 +17450,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result) if (qQuest->IsDFQuest()) { m_DFQuests.insert(qQuest->GetQuestId()); - m_lastDailyQuestTime = (time_t)fields[1].GetUInt64(); + m_lastDailyQuestTime = time_t(fields[1].GetUInt32()); continue; } } @@ -17900,7 +17902,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) { Field* fields = result->Fetch(); - m_homebindMapId = fields[0].GetUInt32(); + m_homebindMapId = fields[0].GetUInt16(); m_homebindAreaId = fields[1].GetUInt16(); m_homebindX = fields[2].GetFloat(); m_homebindY = fields[3].GetFloat(); diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 19f730ba4a0..64daab36082 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -484,7 +484,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) { Field* fields = result->Fetch(); - FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt32()); + FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16()); if (factionEntry && (factionEntry->reputationListID >= 0)) { FactionState* faction = &m_factions[factionEntry->reputationListID]; @@ -498,7 +498,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) ReputationRank new_rank = ReputationToRank(BaseRep + faction->Standing); UpdateRankCounters(old_rank, new_rank); - uint32 dbFactionFlags = fields[2].GetUInt32(); + uint32 dbFactionFlags = fields[2].GetUInt16(); if (dbFactionFlags & FACTION_FLAG_VISIBLE) SetVisible(faction); // have internal checks for forced invisibility diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp index 133ff07489c..73406262b2d 100755 --- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp @@ -562,7 +562,7 @@ void WorldSession::SendStablePetCallback(QueryResult result, uint64 guid) data << uint32(fields[1].GetUInt32()); // petnumber data << uint32(fields[2].GetUInt32()); // creature entry - data << uint32(fields[3].GetUInt32()); // level + data << uint32(fields[3].GetUInt16()); // level data << fields[4].GetString(); // name data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show) @@ -816,7 +816,7 @@ void WorldSession::HandleStableSwapPetCallback(QueryResult result, uint32 petnum Field *fields = result->Fetch(); - uint32 slot = fields[0].GetUInt32(); + uint32 slot = fields[0].GetUInt8(); uint32 creature_id = fields[1].GetUInt32(); if (!creature_id) diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 0f99fc38f48..5a4e83992a5 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -2600,7 +2600,7 @@ void World::InitDailyQuestResetTime() if (result) { Field *fields = result->Fetch(); - mostRecentQuestTime = (time_t)fields[0].GetUInt64(); + mostRecentQuestTime = time_t(fields[0].GetUInt32()); } else mostRecentQuestTime = 0; |