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authorVincent-Michael <vincent_michael@gmx.de>2015-12-12 17:56:03 +0100
committerVincent-Michael <vincent_michael@gmx.de>2015-12-12 17:56:03 +0100
commit47d54ce8594bec7ff01bf0d746bc7975924ee471 (patch)
treed7cedc4e2b25b6034b7d73026bc32cfbe40d0851 /src
parent677f281b9a81d7a511896bf201e32f4b7131567b (diff)
Scripts/Pets: Fixed non pch build part 2
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Pet/pet_mage.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp
index 4890e4b47f4..42f0caec974 100644
--- a/src/server/scripts/Pet/pet_mage.cpp
+++ b/src/server/scripts/Pet/pet_mage.cpp
@@ -25,6 +25,7 @@
#include "CombatAI.h"
#include "Pet.h"
#include "PetAI.h"
+#include "Cell.h"
#include "GridNotifiers.h"
enum MageSpells
@@ -107,10 +108,10 @@ class npc_pet_mage_mirror_image : public CreatureScript
}
// Prioritize units with threat referenced to owner
if (highestThreat > 0.0f && highestThreatUnit)
- me->Attack(highestThreatUnit, false);
+ me->Attack(highestThreatUnit, false);
// If there is no such target, try to attack nearest hostile unit if such exists
else if (nearestPlayer)
- me->Attack(nearestPlayer, false);
+ me->Attack(nearestPlayer, false);
}
bool IsInThreatList(Unit* target)