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author | ariel- <ariel-@users.noreply.github.com> | 2016-08-21 18:02:36 -0300 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-18 14:29:24 +0100 |
commit | 4910966f188b5d759c9d2e1bca745392644de82b (patch) | |
tree | 30da878f2555bb63e92f6faa1875d5e6d70c4b27 /src | |
parent | 9b7f57dfde7d9b680829cac7fd9cd7d4bde2ae22 (diff) |
Core/Unit: removed ancient workaround changing spell caster based on triggering aura.
Keep an eye out for those broken scripts!
Closes #17739
(cherry picked from commit f183ed3c50cdcf13cd9fe608e0f4791177f120a4)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 62fd7e710dc..3a588fe10f3 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -873,10 +873,6 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo return; } - /// @todo this is a workaround - not needed anymore, but required for some scripts :( - if (!originalCaster && triggeredByAura) - originalCaster = triggeredByAura->GetCasterGUID(); - Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster); if (value) |