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authorariel- <ariel-@users.noreply.github.com>2016-08-21 18:02:36 -0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-18 14:29:24 +0100
commit4910966f188b5d759c9d2e1bca745392644de82b (patch)
tree30da878f2555bb63e92f6faa1875d5e6d70c4b27 /src
parent9b7f57dfde7d9b680829cac7fd9cd7d4bde2ae22 (diff)
Core/Unit: removed ancient workaround changing spell caster based on triggering aura.
Keep an eye out for those broken scripts! Closes #17739 (cherry picked from commit f183ed3c50cdcf13cd9fe608e0f4791177f120a4)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 62fd7e710dc..3a588fe10f3 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -873,10 +873,6 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo
return;
}
- /// @todo this is a workaround - not needed anymore, but required for some scripts :(
- if (!originalCaster && triggeredByAura)
- originalCaster = triggeredByAura->GetCasterGUID();
-
Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster);
if (value)