diff options
| author | megamage <none@none.none> | 2011-11-28 11:32:52 -0500 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-11-28 11:32:52 -0500 |
| commit | 49b24070771493625fe3ada260b3ecf0aa2581ad (patch) | |
| tree | 25611699b6131a8141596d99426784b4b9f87ef8 /src | |
| parent | 0b4b853a0530be6c2557dbc9f46ab61c0767f0cc (diff) | |
Add an ASSERT to find out the reasons of some crashes.
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index bd419482b5b..d5be15ee012 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -426,6 +426,10 @@ void Map::AddToMap(T *obj) } CellCoord cellCoord = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); + //It will create many problems (including crashes) if an object is not added to grid after creation + //The correct way to fix it is to make AddToMap return false and delete the object if it is not added to grid + //But now AddToMap is used in too many places, I will just see how many ASSERT failures it will cause + ASSERT(cellCoord.IsCoordValid()); if (!cellCoord.IsCoordValid()) { sLog->outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); |
