aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2021-06-14 13:07:40 +0200
committerShauren <shauren.trinity@gmail.com>2021-06-14 13:07:40 +0200
commit4acd6e1d3821931ad3c2355c10e1ec4da6e3fb64 (patch)
tree243647f3d719014c4acbeca3fdd678d2c8b4c525 /src
parent8d92f6f2b483dffa7127614de3c41f3f596743fb (diff)
Core/Pets: Fixed saving pets put in stable while not being summoned
Closes #26599
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 1afa599ac9d..efbad00db4a 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -423,7 +423,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData)
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
- stmt->setUInt8(0, freeSlot);
+ stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);