diff options
author | thenecromancer <none@none> | 2010-01-13 11:45:54 +0100 |
---|---|---|
committer | thenecromancer <none@none> | 2010-01-13 11:45:54 +0100 |
commit | 4b0d412e42b074ee16e24d31b4956b2877eea555 (patch) | |
tree | 89af95dd8816c45d16ffeb719665d62d9f9a0fa6 /src | |
parent | 91e1bf323d80304669c80f1f4171028b2facc9ac (diff) |
Some more casting requirements
*Not allow cast on invisible/stealth target if not detected
*Not allow banish/cyclone tapped unit
*Not allow pickpocket players and units that can never be pickpocketed
*Not allow disarm unarmed units
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Spell.cpp | 33 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 3 | ||||
-rw-r--r-- | src/game/SpellMgr.h | 1 |
3 files changed, 37 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 7f4b8bedc76..14d6f7ba812 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4441,6 +4441,39 @@ SpellCastResult Spell::CheckCast(bool strict) if (target->hasUnitState(UNIT_STAT_UNATTACKABLE)) return SPELL_FAILED_BAD_TARGETS; + if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH)
+ || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Not allow banish not self target
+ if (m_spellInfo->Mechanic == MECHANIC_BANISH)
+ if (target->GetTypeId() == TYPEID_UNIT &&
+ !((Player*)m_caster)->isAllowedToLoot((Creature*)target))
+ return SPELL_FAILED_CANT_CAST_ON_TAPPED;
+
+ if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET)
+ {
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+ else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
+ return SPELL_FAILED_TARGET_NO_POCKETS;
+ }
+
+ // Not allow disarm unarmed player
+ if (m_spellInfo->Mechanic == MECHANIC_DISARM)
+ {
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ } + if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) return SPELL_FAILED_LINE_OF_SIGHT; diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index d39b47a925d..b934b9823df 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -3542,6 +3542,9 @@ void SpellMgr::LoadSpellCustomAttr() mSpellCustomAttr[i] |= SPELL_ATTR_CU_CHARGE; count++; break; + case SPELL_EFFECT_PICKPOCKET:
+ mSpellCustomAttr[i] |= SPELL_ATTR_CU_PICKPOCKET;
+ break; case SPELL_EFFECT_TRIGGER_SPELL: if (IsPositionTarget(spellInfo->EffectImplicitTargetA[j]) || spellInfo->Targets & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION)) diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index a31c4c5434c..6f865ef30dc 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -825,6 +825,7 @@ inline bool IsProfessionSkill(uint32 skill) #define SPELL_ATTR_CU_LINK_HIT 0x00000800 #define SPELL_ATTR_CU_LINK_AURA 0x00001000 #define SPELL_ATTR_CU_LINK_REMOVE 0x00002000 +#define SPELL_ATTR_CU_PICKPOCKET 0x00004000 #define SPELL_ATTR_CU_EXCLUDE_SELF 0x00008000 #define SPELL_ATTR_CU_NEGATIVE_EFF0 0x00010000 #define SPELL_ATTR_CU_NEGATIVE_EFF1 0x00020000 |