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authorShauren <shauren.trinity@gmail.com>2012-04-13 18:32:47 +0200
committerShauren <shauren.trinity@gmail.com>2012-04-13 18:32:47 +0200
commit4b81de9d3a3578a7e6b9dad79cec709dc9fa0c83 (patch)
treea1ab40722627df37b9acb71551427f2781d0e5e0 /src
parent397d84488343c1c32e2253e9f51c6deedcb24e9b (diff)
Core/Movement: Changed casting check in TargetedMovementGenerator to be able to freely manipulate cast+move interaction in scripts
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index eb61db8b4ba..fdff5a92564 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -135,7 +135,7 @@ bool TargetedMovementGeneratorMedium<T,D>::Update(T &owner, const uint32 & time_
}
// prevent movement while casting spells with cast time or channel time
- if (owner.IsNonMeleeSpellCasted(false, false, true))
+ if (owner.HasUnitState(UNIT_STATE_CASTING))
{
if (!owner.IsStopped())
owner.StopMoving();