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authorDiscover- <amort11@hotmail.com>2013-08-04 23:10:21 +0200
committerDiscover- <amort11@hotmail.com>2013-08-04 23:10:21 +0200
commit4bb49378fc62ac89e841d2525afdd054b40b0754 (patch)
tree4b9b4ea655205d3528c1466563bb7886fa5a74e1 /src
parent5164caa9ffb436ce5a3cbd9c344311eca5d95175 (diff)
Core/Items: Fix an exploit where players would be able to reset the cooldown of items to the equip cooldown (30 seconds) when unequipping, equipping and then relogging.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8f1669910e7..37f9b0c4b21 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22678,6 +22678,11 @@ void Player::ApplyEquipCooldown(Item* pItem)
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
continue;
+ //! Don't replace longer cooldowns by equip cooldown if we have any.
+ SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
+ if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > time(NULL) + 30)
+ break;
+
AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30);
WorldPacket data(SMSG_ITEM_COOLDOWN, 12);