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authorShauren <shauren.trinity@gmail.com>2011-03-07 21:25:34 +0100
committerShauren <shauren.trinity@gmail.com>2011-03-07 21:25:34 +0100
commit4bed6b7831fcd85e0ab6bd80bda54643af899564 (patch)
tree27a438274c22fa7c942c461478e3168d4afd07d8 /src
parente1ac75afe2ae8269983baa808ebc25ffa48e6ed3 (diff)
Core/Creatures: Make use of delay parameter for TempSummon case in Creature::DespawnOrUnsummon
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 235ce6c9fb4..81e665d2e67 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1664,7 +1664,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn)
void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/)
{
if (TempSummon* summon = this->ToTempSummon())
- summon->UnSummon();
+ summon->UnSummon(msTimeToDespawn);
else
ForcedDespawn(msTimeToDespawn);
}