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authorShauren <shauren.trinity@gmail.com>2014-06-28 16:24:54 +0200
committerShauren <shauren.trinity@gmail.com>2014-06-28 16:24:54 +0200
commit4c1ccc36a2fabe71c4f126f73aed3b4f6ce9320d (patch)
tree87582b9ac3b0b63fee17b2286d8f230f1699ee6a /src
parentaf10f2807eeb272fa8b3667c4b9d7183b9681c69 (diff)
Core/PacketIO: Enabled a few movement opcodes (they are mostly skipped anyway, just like for 3.3.5a)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp8
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp12
2 files changed, 6 insertions, 14 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 7a66d747342..26f27ad817d 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1669,17 +1669,9 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
// fly mode on/off
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
- uint64 guid; // guid - unused
- recvData.readPackGUID(guid);
-
- recvData.read_skip<uint32>(); // unk
-
MovementInfo movementInfo;
- movementInfo.guid = guid;
_player->ReadMovementInfo(recvData, &movementInfo);
- recvData.read_skip<float>(); // unk2
-
_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 71a3aa7aaf8..68e29116418 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -210,8 +210,8 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_SAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave );
DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse );
DEFINE_OPCODE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode );
- DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
- DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
+ DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
+ DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJECT_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
@@ -357,7 +357,7 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER(CMSG_MOUNTSPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHNG_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
- DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
@@ -370,10 +370,10 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck );
- DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_NOT_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover );
- DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_COLLISION_HEIGHT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetCollisionHeightAck );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode );