diff options
author | ariel- <ariel-@users.noreply.github.com> | 2017-04-11 23:57:29 -0300 |
---|---|---|
committer | ariel- <ariel-@users.noreply.github.com> | 2017-04-12 02:19:55 -0300 |
commit | 4c593f12caa162c1bfb831bdbed934bb39155ddb (patch) | |
tree | 57dfc52e6a0f38e2f9a1a382ea8722d6764e5505 /src | |
parent | e32a4f26aaa51fba2647aeb8ef751dd398bc09d8 (diff) |
Core/Instance: stop updating the instance resettimes based on creature respawns
- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr
Diffstat (limited to 'src')
-rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.cpp | 5 | ||||
-rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.h | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 62 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 8 |
6 files changed, 44 insertions, 41 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index 819ff8ecc62..ca845ccd5a9 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -317,7 +317,6 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH); // Gameobject respawn PrepareStatement(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH); @@ -390,7 +389,9 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID, "DELETE FROM group_instance WHERE guid = ? AND instance = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_REP_GROUP_INSTANCE, "REPLACE INTO group_instance (guid, instance, permanent) VALUES (?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_INSTANCE_RESETTIME, "UPDATE instance SET resettime = ? WHERE id = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME, "UPDATE instance_reset SET resettime = ? WHERE mapid = ? AND difficulty = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME, "INSERT INTO instance_reset (mapid, difficulty, resettime) VALUES (?, ?, ?)", CONNECTION_SYNCH); + PrepareStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME, "DELETE FROM instance_reset WHERE mapid = ? AND difficulty = ?", CONNECTION_SYNCH); + PrepareStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME, "UPDATE instance_reset SET resettime = ? WHERE mapid = ? AND difficulty = ?", CONNECTION_BOTH); PrepareStatement(CHAR_UPD_CHAR_ONLINE, "UPDATE characters SET online = 1 WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN, "UPDATE characters set name = ?, at_login = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_WORLDSTATE, "UPDATE worldstates SET value = ? WHERE entry = ?", CONNECTION_ASYNC); diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h index 1991c9e4b68..28408886a8e 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.h +++ b/src/server/database/Database/Implementation/CharacterDatabase.h @@ -265,7 +265,6 @@ enum CharacterDatabaseStatements CHAR_REP_CREATURE_RESPAWN, CHAR_DEL_CREATURE_RESPAWN, CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, - CHAR_SEL_MAX_CREATURE_RESPAWNS, CHAR_SEL_GO_RESPAWNS, CHAR_REP_GO_RESPAWN, @@ -317,6 +316,8 @@ enum CharacterDatabaseStatements CHAR_DEL_GROUP_INSTANCE_BY_GUID, CHAR_REP_GROUP_INSTANCE, CHAR_UPD_INSTANCE_RESETTIME, + CHAR_INS_GLOBAL_INSTANCE_RESETTIME, + CHAR_DEL_GLOBAL_INSTANCE_RESETTIME, CHAR_UPD_GLOBAL_INSTANCE_RESETTIME, CHAR_UPD_CHAR_ONLINE, CHAR_UPD_CHAR_NAME_AT_LOGIN, diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6f2ba8dcdd8..5db36e22530 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18721,7 +18721,8 @@ void Player::_LoadBoundInstances(PreparedQueryResult result) Group* group = GetGroup(); - //QueryResult* result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); + // 0 1 2 3 4 5 + // SELECT id, permanent, map, difficulty, extendState, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ? if (result) { do @@ -18734,7 +18735,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result) uint8 difficulty = fields[3].GetUInt8(); BindExtensionState extendState = BindExtensionState(fields[4].GetUInt8()); - time_t resetTime = time_t(fields[5].GetUInt32()); + time_t resetTime = time_t(fields[5].GetUInt64()); // the resettime for normal instances is only saved when the InstanceSave is unloaded // so the value read from the DB may be wrong here but only if the InstanceSave is loaded // and in that case it is not used diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6646254bc60..ffffdc1ea01 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12132,7 +12132,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) { // the reset time is set but not added to the scheduler // until the players leave the instance - time_t resettime = creature->GetRespawnTimeEx() + 2 * HOUR; + time_t resettime = GameTime::GetGameTime() + 2 * HOUR; if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(creature->GetInstanceId())) if (save->GetResetTime() < resettime) save->SetResetTime(resettime); diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index e48c3095e49..2b5841d2fc4 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -155,7 +155,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME); - stmt->setUInt32(0, uint32(resettime)); + stmt->setUInt64(0, uint64(resettime)); stmt->setUInt32(1, InstanceId); CharacterDatabase.Execute(stmt); @@ -209,7 +209,7 @@ void InstanceSave::SaveToDB() PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE); stmt->setUInt32(0, m_instanceid); stmt->setUInt16(1, GetMapId()); - stmt->setUInt32(2, uint32(GetResetTimeForDB())); + stmt->setUInt64(2, uint64(GetResetTimeForDB())); stmt->setUInt8(3, uint8(GetDifficulty())); stmt->setUInt32(4, completedEncounters); stmt->setString(5, data); @@ -315,8 +315,7 @@ void InstanceSaveManager::LoadResetTimes() typedef std::pair<ResetTimeMapDiffInstances::const_iterator, ResetTimeMapDiffInstances::const_iterator> ResetTimeMapDiffInstancesBounds; ResetTimeMapDiffInstances mapDiffResetInstances; - QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance ORDER BY id ASC"); - if (result) + if (QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance ORDER BY id ASC")) { do { @@ -332,7 +331,7 @@ void InstanceSaveManager::LoadResetTimes() // Mark instance id as being used sMapMgr->RegisterInstanceId(instanceId); - if (time_t resettime = time_t(fields[3].GetUInt32())) + if (time_t resettime = time_t(fields[3].GetUInt64())) { uint32 mapid = fields[1].GetUInt16(); uint32 difficulty = fields[2].GetUInt8(); @@ -343,24 +342,6 @@ void InstanceSaveManager::LoadResetTimes() } while (result->NextRow()); - // update reset time for normal instances with the max creature respawn time + X hours - if (PreparedQueryResult result2 = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAX_CREATURE_RESPAWNS))) - { - do - { - Field* fields = result2->Fetch(); - uint32 instance = fields[1].GetUInt32(); - time_t resettime = time_t(fields[0].GetUInt32() + 2 * HOUR); - InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance); - if (itr != instResetTime.end() && itr->second.second != resettime) - { - CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '" UI64FMTD "' WHERE id = '%u'", uint64(resettime), instance); - itr->second.second = resettime; - } - } - while (result->NextRow()); - } - // schedule the reset times for (InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr) if (itr->second.second > now) @@ -369,28 +350,37 @@ void InstanceSaveManager::LoadResetTimes() // load the global respawn times for raid/heroic instances uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; - result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset"); - if (result) + if (QueryResult result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset")) { do { Field* fields = result->Fetch(); uint32 mapid = fields[0].GetUInt16(); Difficulty difficulty = Difficulty(fields[1].GetUInt8()); - uint64 oldresettime = fields[2].GetUInt32(); + uint64 oldresettime = fields[2].GetUInt64(); MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty); if (!mapDiff) { TC_LOG_ERROR("misc", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty); - CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME); + stmt->setUInt16(0, uint16(mapid)); + stmt->setUInt8(1, uint8(difficulty)); + CharacterDatabase.DirectExecute(stmt); continue; } // update the reset time if the hour in the configs changes uint64 newresettime = (oldresettime / DAY) * DAY + diff; if (oldresettime != newresettime) - CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '%u' WHERE mapid = '%u' AND difficulty = '%u'", uint32(newresettime), mapid, difficulty); + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); + stmt->setUInt64(0, uint64(newresettime)); + stmt->setUInt16(1, uint16(mapid)); + stmt->setUInt8(2, uint8(difficulty)); + CharacterDatabase.DirectExecute(stmt); + } InitializeResetTimeFor(mapid, difficulty, newresettime); } while (result->NextRow()); @@ -417,7 +407,12 @@ void InstanceSaveManager::LoadResetTimes() { // initialize the reset time t = today + period + diff; - CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u', '%u', '%u')", mapid, difficulty, (uint32)t); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME); + stmt->setUInt16(0, uint16(mapid)); + stmt->setUInt8(1, uint8(difficulty)); + stmt->setUInt64(2, uint64(t)); + CharacterDatabase.DirectExecute(stmt); } if (t < now) @@ -426,7 +421,12 @@ void InstanceSaveManager::LoadResetTimes() // calculate the next reset time t = (t / DAY) * DAY; t += ((today - t) / period + 1) * period + diff; - CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '" UI64FMTD "' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); + stmt->setUInt64(0, uint64(t)); + stmt->setUInt16(1, uint16(mapid)); + stmt->setUInt8(2, uint8(difficulty)); + CharacterDatabase.DirectExecute(stmt); } InitializeResetTimeFor(mapid, difficulty, t); @@ -678,7 +678,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b // Update it in the DB stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); - stmt->setUInt32(0, next_reset); + stmt->setUInt64(0, uint64(next_reset)); stmt->setUInt16(1, uint16(mapid)); stmt->setUInt8(2, uint8(difficulty)); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 943f4bd759b..b3eb7fa275d 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3565,7 +3565,7 @@ void Map::SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); stmt->setUInt32(0, dbGuid); - stmt->setUInt32(1, uint32(respawnTime)); + stmt->setUInt64(1, uint64(respawnTime)); stmt->setUInt16(2, GetId()); stmt->setUInt32(3, GetInstanceId()); CharacterDatabase.Execute(stmt); @@ -3595,7 +3595,7 @@ void Map::SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); stmt->setUInt32(0, dbGuid); - stmt->setUInt32(1, uint32(respawnTime)); + stmt->setUInt64(1, uint64(respawnTime)); stmt->setUInt16(2, GetId()); stmt->setUInt32(3, GetInstanceId()); CharacterDatabase.Execute(stmt); @@ -3623,7 +3623,7 @@ void Map::LoadRespawnTimes() { Field* fields = result->Fetch(); ObjectGuid::LowType loguid = fields[0].GetUInt32(); - uint32 respawnTime = fields[1].GetUInt32(); + uint64 respawnTime = fields[1].GetUInt64(); _creatureRespawnTimes[loguid] = time_t(respawnTime); } while (result->NextRow()); @@ -3638,7 +3638,7 @@ void Map::LoadRespawnTimes() { Field* fields = result->Fetch(); ObjectGuid::LowType loguid = fields[0].GetUInt32(); - uint32 respawnTime = fields[1].GetUInt32(); + uint64 respawnTime = fields[1].GetUInt64(); _goRespawnTimes[loguid] = time_t(respawnTime); } while (result->NextRow()); |