diff options
author | jackpoz <giacomopoz@gmail.com> | 2021-02-06 11:20:32 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2021-02-06 11:20:32 +0100 |
commit | 4cc1f850670b868a1d16833a2cf5c60715f749ef (patch) | |
tree | 71e087d6b8b93d262b7048430bcd85545c1cc1e1 /src | |
parent | 88ffc2596df60cf08e458d01736dfd949e741d05 (diff) |
Core/Unit: Set stand state on damage only to players
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0d5ff0e66bd..e6700276845 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -946,8 +946,8 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } } - // check to see if victim is sitting - if (victim->GetStandState()) + // make player victims stand up automatically + if (victim->GetStandState() && victim->IsPlayer()) victim->SetStandState(UNIT_STAND_STATE_STAND); return damage; |