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authorTrisjdc <trisjdc@gmail.com>2014-05-21 15:10:15 +0100
committerTrisjdc <trisjdc@gmail.com>2014-05-21 15:10:15 +0100
commit4d3156e0b86c0c463cd2321f37632267492a1d7b (patch)
treedbfde1225a39e585796492bd7c80178acb4b22b7 /src
parenta83c3157714b68ed597c199be3521d0d392b0f8d (diff)
Core/Achievements: Fix ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 00172face5f..5f4edcc2f30 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15248,8 +15248,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
// update get killing blow achievements, must be done before setDeathState to be able to require auras on target
// and before Spirit of Redemption as it also removes auras
- if (player)
- player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim);
+ if (Player* killerPlayer = GetCharmerOrOwnerPlayerOrPlayerItself())
+ killerPlayer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim);
// if talent known but not triggered (check priest class for speedup check)
bool spiritOfRedemption = false;