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authorMitchesD <majklprofik@seznam.cz>2015-04-18 18:26:54 +0200
committerMitchesD <majklprofik@seznam.cz>2015-04-18 18:30:57 +0200
commit4d8ddac555436d68b8cda0921a71befdc4de2e0d (patch)
treebb85751bedbc47af640ee3e0d5597d07775f6c86 /src
parent5b5c0938da0faa5d3fcf4fd062fa712a448a67ff (diff)
Scripts/CoS: Chrono Lord Epoch converted to BossAI
(cherry picked from commit d74e0d823d96df02822005e7165139b2bf1709de)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp150
1 files changed, 59 insertions, 91 deletions
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
index 0311ed61c6a..ecda065fda9 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
@@ -32,8 +32,7 @@ enum Spells
SPELL_CURSE_OF_EXERTION = 52772,
SPELL_TIME_WARP = 52766, //Time slows down, reducing attack, casting and movement speed by 70% for 6 sec.
SPELL_TIME_STOP = 58848, //Stops time in a 50 yard sphere for 2 sec.
- SPELL_WOUNDING_STRIKE = 52771, //Used only on the tank
- H_SPELL_WOUNDING_STRIKE = 58830
+ SPELL_WOUNDING_STRIKE = 52771 //Used only on the tank
};
enum Yells
@@ -45,109 +44,78 @@ enum Yells
SAY_DEATH = 4
};
-class boss_epoch : public CreatureScript
+enum Events
{
-public:
- boss_epoch() : CreatureScript("boss_epoch") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_epochAI>(creature);
- }
-
- struct boss_epochAI : public ScriptedAI
- {
- boss_epochAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiStep = 1;
- uiStepTimer = 26000;
- uiCurseOfExertionTimer = 9300;
- uiTimeWarpTimer = 25300;
- uiTimeStopTimer = 21300;
- uiWoundingStrikeTimer = 5300;
- }
-
- uint8 uiStep;
-
- uint32 uiStepTimer;
- uint32 uiWoundingStrikeTimer;
- uint32 uiTimeWarpTimer;
- uint32 uiTimeStopTimer;
- uint32 uiCurseOfExertionTimer;
-
- InstanceScript* instance;
-
- void Reset() override
- {
- Initialize();
-
- instance->SetBossState(DATA_EPOCH, NOT_STARTED);
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_AGGRO);
+ EVENT_CURSE_OF_EXERTION = 1,
+ EVENT_TIME_WARP,
+ EVENT_TIME_STOP,
+ EVENT_WOUNDING_STRIKE
+};
- instance->SetBossState(DATA_EPOCH, IN_PROGRESS);
- }
+class boss_epoch : public CreatureScript
+{
+ public:
+ boss_epoch() : CreatureScript("boss_epoch") { }
- void UpdateAI(uint32 diff) override
+ struct boss_epochAI : public BossAI
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ boss_epochAI(Creature* creature) : BossAI(creature, DATA_EPOCH) { }
- if (uiCurseOfExertionTimer < diff)
+ void EnterCombat(Unit* /*who*/) override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_CURSE_OF_EXERTION);
- uiCurseOfExertionTimer = 9300;
- } else uiCurseOfExertionTimer -= diff;
+ Talk(SAY_AGGRO);
+ _EnterCombat();
- if (uiWoundingStrikeTimer < diff)
- {
- DoCastVictim(SPELL_WOUNDING_STRIKE);
- uiWoundingStrikeTimer = 5300;
- } else uiWoundingStrikeTimer -= diff;
+ events.ScheduleEvent(EVENT_CURSE_OF_EXERTION, 9300);
+ events.ScheduleEvent(EVENT_TIME_WARP, 25300);
+ events.ScheduleEvent(EVENT_TIME_STOP, 21300);
+ events.ScheduleEvent(EVENT_WOUNDING_STRIKE, 5300);
+ }
- if (uiTimeStopTimer < diff)
+ void ExecuteEvent(uint32 eventId) override
{
- DoCastAOE(SPELL_TIME_STOP);
- uiTimeStopTimer = 21300;
- } else uiTimeStopTimer -= diff;
-
- if (uiTimeWarpTimer < diff)
+ switch (eventId)
+ {
+ case EVENT_CURSE_OF_EXERTION:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ DoCast(target, SPELL_CURSE_OF_EXERTION);
+ events.ScheduleEvent(EVENT_CURSE_OF_EXERTION, 9300);
+ break;
+ case EVENT_TIME_WARP:
+ Talk(SAY_TIME_WARP);
+ DoCastAOE(SPELL_TIME_WARP);
+ events.ScheduleEvent(EVENT_TIME_WARP, 25300);
+ break;
+ case EVENT_TIME_STOP:
+ DoCastAOE(SPELL_TIME_STOP);
+ events.ScheduleEvent(EVENT_TIME_STOP, 21300);
+ break;
+ case EVENT_WOUNDING_STRIKE:
+ DoCastVictim(SPELL_WOUNDING_STRIKE);
+ events.ScheduleEvent(EVENT_WOUNDING_STRIKE, 5300);
+ break;
+ default:
+ break;
+ }
+ }
+
+ void JustDied(Unit* /*killer*/) override
{
- Talk(SAY_TIME_WARP);
- DoCastAOE(SPELL_TIME_WARP);
- uiTimeWarpTimer = 25300;
- } else uiTimeWarpTimer -= diff;
+ Talk(SAY_DEATH);
+ _JustDied();
+ }
- DoMeleeAttackIfReady();
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEATH);
-
- instance->SetBossState(DATA_EPOCH, DONE);
- }
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
+ };
- void KilledUnit(Unit* victim) override
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (victim->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Talk(SAY_SLAY);
+ return GetInstanceAI<boss_epochAI>(creature);
}
- };
-
};
void AddSC_boss_epoch()