diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-07-03 19:26:43 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-03 19:26:43 +0200 |
commit | 4e767f1c7cd0cae6316982e38be66f560baafea5 (patch) | |
tree | b6db51857c92d2ad8991616024441f95da7d20a9 /src | |
parent | cc5088369b43f25f68443e1018e994694158c2c2 (diff) |
Entities/Player: Fix an edge case where overlapping CCs could prevent player movement from being re-enabled. f6f1c48 follow-up.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a5f80989f96..49463685987 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23882,7 +23882,7 @@ void Player::SetClientControl(Unit* target, bool allowMove) } // still affected by some aura that shouldn't allow control, only allow on last such aura to be removed - if (target->HasUnitState(UNIT_STATE_CONTROLLED)) + if (target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED)) allowMove = false; WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1); |