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authorOvahlord <dreadkiller@gmx.de>2024-03-01 00:15:14 +0100
committerOvahlord <dreadkiller@gmx.de>2024-03-01 00:15:14 +0100
commit4e8e3d8fb8694762668c3d5bc064de006aca5a1a (patch)
tree4a723948c4c800c80fb7f3b2d76228192d8db5b2 /src
parent34308dd6decd7011ba7ff1196db49b961577c608 (diff)
Core/Creature: corrected swimming toggle behavior for amphibious creatures
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 981eebcd810..75512b14b3a 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2920,7 +2920,7 @@ void Creature::UpdateMovementCapabilities()
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
// Some Amphibious creatures toggle swimming while engaged
- if (IsAmphibious() && !HasUnitFlag(UNIT_FLAG_CANT_SWIM) && !HasUnitFlag(UNIT_FLAG_CAN_SWIM))
+ if (IsAmphibious() && !HasUnitFlag(UNIT_FLAG_CANT_SWIM) && !HasUnitFlag(UNIT_FLAG_CAN_SWIM) && IsEngaged())
if (!IsSwimPrevented() || (GetVictim() && !GetVictim()->IsOnOceanFloor()))
SetUnitFlag(UNIT_FLAG_CAN_SWIM);