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authorCarbenium <carbenium@outlook.com>2015-11-09 23:34:50 +0100
committerCarbenium <carbenium@outlook.com>2015-11-09 23:51:41 +0100
commit4ea7e707f790d469dcb3e4ee13492a124b486bb1 (patch)
treea3804c8260086352f155411f1aa45ea2e25ef7b4 /src
parent7e0a61c70b1178d4c952aa19b832d412169daf65 (diff)
Core/ObjectMgr: Disable not linked graveyard error log for zoneId == 0
(cherry picked from commit 52394eb93cab93e1edc930e8a0af7572b15b2b06) Conflicts: src/server/game/Globals/ObjectMgr.cpp
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b650cef7a7f..ca41d9890e5 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -5862,7 +5862,8 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float
// not need to check validity of map object; MapId _MUST_ be valid here
if (range.first == range.second && !map->IsBattlegroundOrArena())
{
- TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
+ if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
+ TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return GetDefaultGraveYard(team);
}