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authorjackpoz <giacomopoz@gmail.com>2015-08-08 12:51:45 +0200
committerCarbenium <carbenium@outlook.com>2015-09-24 19:54:22 +0200
commit4ee081f7bc328739361418a26a327627c1f6e6f4 (patch)
treee31afc3946166362f41bf0ae695fa9f5398e4219 /src
parentd9a3bdca6197eac64182bc05266b0531bde714fa (diff)
Core/Battlegrounds: Move a log from ERROR to DEBUG
The "error" is a false positive happening every time a player in a Battleground logs out because WorldSession::LogoutPlayer() notifies the bg twice (cherry picked from commit ca5a2785f760a90ceb0c3d321da208ee07552f87)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index c0938eacd37..8f459432d01 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -289,10 +289,11 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
itr = m_QueuedPlayers.find(guid);
if (itr == m_QueuedPlayers.end())
{
+ //This happens if a player logs out while in a bg because WorldSession::LogoutPlayer() notifies the bg twice
std::string playerName = "Unknown";
if (Player* player = ObjectAccessor::FindPlayer(guid))
playerName = player->GetName();
- TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (%s)", playerName.c_str(), guid.ToString().c_str());
+ TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: couldn't find player %s (%s)", playerName.c_str(), guid.ToString().c_str());
return;
}