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authorShauren <shauren.trinity@gmail.com>2015-04-29 09:32:24 +0200
committerShauren <shauren.trinity@gmail.com>2015-04-29 09:32:24 +0200
commit4f7b76bb833ed6aa3774c4820fe2a275c7f31c91 (patch)
treee26215bb62a8cf105899a8954c867a833df39a20 /src
parent4e93345fbed71a1a6a82a0e709afb3e2207f5c63 (diff)
Core/Movement: Updated spline flags
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/Spline/MoveSplineFlag.h38
-rw-r--r--src/server/game/Server/Packets/MovementPackets.cpp2
2 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h
index f50633205aa..acd0c94bbf1 100644
--- a/src/server/game/Movement/Spline/MoveSplineFlag.h
+++ b/src/server/game/Movement/Spline/MoveSplineFlag.h
@@ -32,12 +32,12 @@ namespace Movement
{
None = 0x00000000,
// x00-x07 used as animation Ids storage in pair with Animation flag
- Unknown0 = 0x00000008, // NOT VERIFIED
+ Unknown0 = 0x00000008, // NOT VERIFIED - does someting related to falling/fixed orientation
FallingSlow = 0x00000010,
Done = 0x00000020,
Falling = 0x00000040, // Affects elevation computation, can't be combined with Parabolic flag
No_Spline = 0x00000080,
- Unknown2 = 0x00000100, // NOT VERIFIED
+ Unknown1 = 0x00000100, // NOT VERIFIED
Flying = 0x00000200, // Smooth movement(Catmullrom interpolation mode), flying animation
OrientationFixed = 0x00000400, // Model orientation fixed
Catmullrom = 0x00000800, // Used Catmullrom interpolation mode
@@ -46,21 +46,21 @@ namespace Movement
Frozen = 0x00004000, // Will never arrive
TransportEnter = 0x00008000,
TransportExit = 0x00010000,
- Unknown3 = 0x00020000, // NOT VERIFIED
- Unknown4 = 0x00040000, // NOT VERIFIED
+ Unknown2 = 0x00020000, // NOT VERIFIED
+ Unknown3 = 0x00040000, // NOT VERIFIED
OrientationInversed = 0x00080000,
SmoothGroundPath = 0x00100000,
Walkmode = 0x00200000,
UncompressedPath = 0x00400000,
- Unknown6 = 0x00800000, // NOT VERIFIED
- Animation = 0x01000000, // Plays animation after some time passed
- Parabolic = 0x02000000, // Affects elevation computation, can't be combined with Falling flag
- Final_Point = 0x04000000,
- Final_Target = 0x08000000,
- Final_Angle = 0x10000000,
- Unknown7 = 0x20000000, // NOT VERIFIED
- Unknown8 = 0x40000000, // NOT VERIFIED
- Unknown9 = 0x80000000, // NOT VERIFIED
+ Unknown4 = 0x00800000, // NOT VERIFIED
+ Unknown5 = 0x01000000, // NOT VERIFIED
+ Animation = 0x02000000, // Plays animation after some time passed
+ Parabolic = 0x04000000, // Affects elevation computation, can't be combined with Falling flag
+ Final_Point = 0x08000000,
+ Final_Target = 0x10000000,
+ Final_Angle = 0x20000000,
+ Unknown6 = 0x40000000, // NOT VERIFIED
+ Unknown7 = 0x80000000, // NOT VERIFIED
// Masks
Mask_Final_Facing = Final_Point | Final_Target | Final_Angle,
@@ -69,7 +69,7 @@ namespace Movement
// flags that shouldn't be appended into SMSG_MONSTER_MOVE\SMSG_MONSTER_MOVE_TRANSPORT packet, should be more probably
Mask_No_Monster_Move = Mask_Final_Facing | Mask_Animations | Done,
// Unused, not suported flags
- Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown0|Unknown2|Unknown3|Unknown4|Unknown6|Unknown7|Unknown8|Unknown9
+ Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown0|Unknown1|Unknown2|Unknown3|Unknown4|Unknown5|Unknown6|Unknown7
};
inline uint32& raw() { return (uint32&)*this; }
@@ -114,7 +114,7 @@ namespace Movement
bool done : 1;
bool falling : 1;
bool no_spline : 1;
- bool unknown2 : 1;
+ bool unknown1 : 1;
bool flying : 1;
bool orientationFixed : 1;
bool catmullrom : 1;
@@ -123,21 +123,21 @@ namespace Movement
bool frozen : 1;
bool transportEnter : 1;
bool transportExit : 1;
+ bool unknown2 : 1;
bool unknown3 : 1;
- bool unknown4 : 1;
bool orientationInversed : 1;
bool smoothGroundPath : 1;
bool walkmode : 1;
bool uncompressedPath : 1;
- bool unknown6 : 1;
+ bool unknown4 : 1;
+ bool unknown5 : 1;
bool animation : 1;
bool parabolic : 1;
bool final_point : 1;
bool final_target : 1;
bool final_angle : 1;
+ bool unknown6 : 1;
bool unknown7 : 1;
- bool unknown8 : 1;
- bool unknown9 : 1;
};
#pragma pack(pop)
}
diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp
index f0db56302f6..14fb2ecb33c 100644
--- a/src/server/game/Server/Packets/MovementPackets.cpp
+++ b/src/server/game/Server/Packets/MovementPackets.cpp
@@ -198,9 +198,9 @@ ByteBuffer& WorldPackets::operator<<(ByteBuffer& data, Movement::MonsterSplineFi
data << monsterSplineFilter.BaseSpeed;
data << monsterSplineFilter.StartOffset;
data << monsterSplineFilter.DistToPrevFilterKey;
+ data << monsterSplineFilter.AddedToStart;
for (WorldPackets::Movement::MonsterSplineFilterKey const& filterKey : monsterSplineFilter.FilterKeys)
data << filterKey;
- data << monsterSplineFilter.AddedToStart;
data.WriteBits(monsterSplineFilter.FilterFlags, 2);
data.FlushBits();