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authormegamage <none@none>2009-05-01 15:01:07 -0500
committermegamage <none@none>2009-05-01 15:01:07 -0500
commit4fb815a9b85087e6dbc1983780b33e9611ea14dd (patch)
tree491f7a6e7d7b0e22818ffa25db0125b28535ac02 /src
parent77bd6f148a85940e784c614af939e74688580a2c (diff)
*Fix a bug that gohello is called twice for goober.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 15f5833c39b..e0589918dad 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2818,6 +2818,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
return;
Script->GOHello(player, gameObjTarget);
+ sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
+
gameObjTarget->AddUniqueUse(player);
gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
@@ -2831,10 +2833,6 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
- // activate GO scripts
- Script->GOHello(player, gameObjTarget);
- sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
-
return;
case GAMEOBJECT_TYPE_CHEST: