diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-06-25 19:51:27 +0200 |
---|---|---|
committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-06-25 19:51:27 +0200 |
commit | 50cf908d787b8a0d84c95fcc681fc07189a3025e (patch) | |
tree | c7577a341f27b4208b1b3c151e3869606767a72d /src | |
parent | f0c366141b4e8fa9c36f4aa4b1050efa06659347 (diff) | |
parent | a7a9f44cf535cedabd5df369c3cb063626ed0b64 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/World/World.h
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 32 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 7 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 18 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 17 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 2 | ||||
-rw-r--r-- | src/server/game/World/World.h | 1 | ||||
-rw-r--r-- | src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp | 18 | ||||
-rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 8 |
12 files changed, 86 insertions, 34 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index e36433dd8c0..af47b52f500 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -537,9 +537,9 @@ void SmartAI::JustRespawned() me->SetVisible(true); if (me->getFaction() != me->GetCreatureTemplate()->faction) me->RestoreFaction(); - GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); mJustReset = true; JustReachedHome(); + GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); mFollowGuid = 0;//do not reset follower on Reset(), we need it after combat evade mFollowDist = 0; mFollowAngle = 0; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index f976fb2c3e4..fbbea8b38c4 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -142,7 +142,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) } Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(), -lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLowGUID(0), +lootForPickPocketed(false), _pickpocketLootRestore(0), lootForBody(false), lootForSkinned(false), _skinner(0), m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false), @@ -548,6 +548,15 @@ void Creature::Update(uint32 diff) if (!IsAlive()) break; + time_t now = time(NULL); + + // Check if we should refill the pickpocketing loot + if (lootForPickPocketed && _pickpocketLootRestore && _pickpocketLootRestore <= now) + { + lootForPickPocketed = false; + _pickpocketLootRestore = 0; + } + if (m_regenTimer > 0) { if (diff >= m_regenTimer) @@ -1538,9 +1547,10 @@ void Creature::Respawn(bool force) TC_LOG_DEBUG("entities.unit", "Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)", GetName().c_str(), GetGUIDLow(), GetGUID(), GetEntry()); m_respawnTime = 0; + _pickpocketLootRestore = 0; lootForPickPocketed = false; - lootForBody = false; - + lootForBody = false; + lootForSkinned = false; if (m_originalEntry != GetEntry()) UpdateEntry(m_originalEntry); @@ -2280,19 +2290,16 @@ void Creature::AllLootRemovedFromCorpse() if (m_corpseRemoveTime <= now) return; - float decayRate; + float decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED); CreatureTemplate const* cinfo = GetCreatureTemplate(); - decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED); - uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate); - - m_respawnTime -= diff; - // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update if (cinfo && cinfo->SkinLootId) m_corpseRemoveTime = time(NULL); else - m_corpseRemoveTime -= diff; + m_corpseRemoveTime = now + m_corpseDelay * decayRate; + + m_respawnTime = m_corpseRemoveTime + m_respawnTime; } } @@ -2614,3 +2621,8 @@ void Creature::ReleaseFocus(Spell const* focusSpell) ClearUnitState(UNIT_STATE_ROTATING); } +void Creature::StartPickPocketRefillTimer() +{ + _pickpocketLootRestore = time(NULL) + sWorld->getIntConfig(CONFIG_CREATURE_PICKPOCKET_REFILL); +} + diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 617fdbb204e..85850170603 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -550,6 +550,11 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject Loot loot; bool lootForPickPocketed; bool lootForBody; + bool lootForSkinned; + void StartPickPocketRefillTimer(); + void ResetPickPocketRefillTimer() { _pickpocketLootRestore = 0; } + void SetSkinner(uint64 guid) { _skinner = guid; } + uint64 GetSkinner() const { return _skinner; } // Returns the player who skinned this creature Player* GetLootRecipient() const; Group* GetLootRecipientGroup() const; bool hasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; } @@ -685,8 +690,10 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject uint64 m_lootRecipient; uint32 m_lootRecipientGroup; + uint64 _skinner; /// Timers + time_t _pickpocketLootRestore; time_t m_corpseRemoveTime; // (msecs)timer for death or corpse disappearance time_t m_respawnTime; // (secs) time of next respawn uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d578f2cebd0..e1a1b367b7b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2987,11 +2987,10 @@ void Player::UninviteFromGroup() void Player::RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /* = 0 */, const char* reason /* = NULL */) { - if (group) - { - group->RemoveMember(guid, method, kicker, reason); - group = NULL; - } + if (!group) + return; + + group->RemoveMember(guid, method, kicker, reason); } void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/) @@ -9186,6 +9185,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) if (!creature->lootForPickPocketed) { creature->lootForPickPocketed = true; + creature->StartPickPocketRefillTimer(); loot->clear(); if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId) @@ -9234,8 +9234,12 @@ void Player::SendLoot(uint64 guid, LootType loot_type) // possible only if creature->lootForBody && loot->empty() at spell cast check if (loot_type == LOOT_SKINNING) { - loot->clear(); - loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true); + if (!creature->lootForSkinned) + { + creature->lootForSkinned = true; + loot->clear(); + loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true); + } permission = OWNER_PERMISSION; } // set group rights only for loot_type != LOOT_SKINNING diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6ece5f249ba..e4eca6b970b 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13670,7 +13670,10 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) { Loot* loot = &creature->loot; if (creature->lootForPickPocketed) + { + creature->ResetPickPocketRefillTimer(); creature->lootForPickPocketed = false; + } loot->clear(); if (uint32 lootid = creature->GetCreatureTemplate()->lootid) diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index f2aee8f8de5..a4fde51b498 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -364,11 +364,15 @@ void WorldSession::DoLootRelease(uint64 lguid) loot = &creature->loot; if (loot->isLooted()) { + creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + + if (loot->loot_type == LOOT_SKINNING) + creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); + // skip pickpocketing loot for speed, skinning timer reduction is no-op in fact if (!creature->IsAlive()) creature->AllLootRemovedFromCorpse(); - creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); loot->clear(); } else diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b884dc0a02a..2a01a8046ed 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5120,11 +5120,13 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_TARGET_UNSKINNABLE; Creature* creature = m_targets.GetUnitTarget()->ToCreature(); - if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted()) + if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && creature->loot.loot_type != LOOT_SKINNING && !creature->loot.isLooted()) return SPELL_FAILED_TARGET_NOT_LOOTED; uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); + bool alreadySkinned = creature->loot.loot_type == LOOT_SKINNING && creature->GetSkinner() == m_caster->GetGUID(); + int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill); int32 TargetLevel = m_targets.GetUnitTarget()->getLevel(); int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5); @@ -5134,7 +5136,7 @@ SpellCastResult Spell::CheckCast(bool strict) // chance for fail at orange skinning attempt if ((m_selfContainer && (*m_selfContainer) == this) && skillValue < sWorld->GetConfigMaxSkillValue() && - (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37)) + (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) && !alreadySkinned) return SPELL_FAILED_TRY_AGAIN; break; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 708ff579182..fbd10a17dab 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4427,15 +4427,28 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/) uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); + bool awardPoints = true; + + // Check if a skinning loot table was already generated for this creature + if (creature->loot.loot_type == LOOT_SKINNING) + { + if (creature->GetSkinner() != m_caster->GetGUID()) + return; + + awardPoints = false; // Do not grant skill points for this loot, they were already granted the first time. + } + else + creature->SetSkinner(m_caster->GetGUID()); + m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5; int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill); // Double chances for elites - m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1); + if (awardPoints) + m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1); } void Spell::EffectCharge(SpellEffIndex /*effIndex*/) diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index d04b8b6015a..d85c3515128 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1078,6 +1078,8 @@ void World::LoadConfigSettings(bool reload) m_bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfigMgr->GetBoolDefault("OffhandCheckAtSpellUnlearn", true); + m_int_configs[CONFIG_CREATURE_PICKPOCKET_REFILL] = sConfigMgr->GetIntDefault("Creature.PickPocketRefillDelay", 10 * MINUTE); + if (int32 clientCacheId = sConfigMgr->GetIntDefault("ClientCacheVersion", 0)) { // overwrite DB/old value diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 9afb3c5e788..8a371bd75c2 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -349,6 +349,7 @@ enum WorldIntConfigs CONFIG_BG_REWARD_LOSER_HONOR_LAST, CONFIG_BG_REWARD_WINNER_CONQUEST_FIRST, CONFIG_BG_REWARD_WINNER_CONQUEST_LAST, + CONFIG_CREATURE_PICKPOCKET_REFILL, INT_CONFIG_VALUE_COUNT }; diff --git a/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp b/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp index 8c612a11621..bc4fff4da7b 100644 --- a/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp +++ b/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp @@ -190,6 +190,9 @@ enum InfusedCrystal // Quest QUEST_POWERING_OUR_DEFENSES = 8490, + // Quest Credit + QUEST_POD_CREDIT = 16364, + // Says EMOTE = 0, @@ -266,24 +269,17 @@ public: summoned->AI()->AttackStart(me); } - void JustDied(Unit* /*killer*/) override - { - if (PlayerGUID && !Completed) - if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID)) - player->FailQuest(QUEST_POWERING_OUR_DEFENSES); - } - void UpdateAI(uint32 diff) override { if (EndTimer < diff && Progress) { - Talk(EMOTE); Completed = true; if (PlayerGUID) if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID)) - player->CompleteQuest(QUEST_POWERING_OUR_DEFENSES); - - me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + { + Talk(EMOTE, player); + player->KilledMonsterCredit(QUEST_POD_CREDIT); + } me->RemoveCorpse(); } else EndTimer -= diff; diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 11a4bffee38..8b1cd858ea2 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1318,6 +1318,14 @@ Rate.Creature.Elite.RAREELITE.HP = 1 Rate.Creature.Elite.WORLDBOSS.HP = 1 # +# Creature.PickPocketRefillDelay +# Description: Time in seconds that the server will wait before refilling the pickpocket loot +# for a creature +# Default: 600 + +Creature.PickPocketRefillDelay = 600 + +# # ListenRange.Say # Description: Distance in which players can read say messages from creatures or # gameobjects. |