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authorNay <dnpd.dd@gmail.com>2012-05-20 15:37:13 +0100
committerNay <dnpd.dd@gmail.com>2012-05-20 15:37:13 +0100
commit512b0945a8107ac43a2a50f1af39dee0011f49d4 (patch)
treefa9ac509c052bc1c842a86563f564bd716279093 /src
parent85561f6a3f4b427f5ddcb4d0f2f4f68dbd3928f3 (diff)
Core/BG: Add map to start zone teleport possible exploit log
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 44192a74123..9d5858e1ca4 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -550,7 +550,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
if (dist >= maxDist)
{
- sLog->outError("BATTLEGROUND: Sending %s back to start location (possible exploit)", plr->GetName());
+ sLog->outError("BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", plr->GetName(), GetMapId());
plr->TeleportTo(GetMapId(), x, y, z, o);
}
}