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authorShauren <shauren.trinity@gmail.com>2021-05-15 16:08:09 +0200
committerShauren <shauren.trinity@gmail.com>2021-05-15 17:44:31 +0200
commit5158136ee8a77046e37bafa192481b8b61d4a116 (patch)
tree55e12e9de5f0d4f158890c013e7082ab2bc87cf8 /src
parent12ed21e690d58574d4e404c37448e1749f1b80f3 (diff)
Core/Players: Fixed last tick of power regeneration when reaching minimum or maximum value not being visible clientside and not triggering auras on power value change
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5887a25aa69..bf9356f5e6a 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1815,6 +1815,7 @@ void Player::Regenerate(Powers power)
else
return;
+ bool forcesSetPower = false;
if (addvalue < 0.0f)
{
if (curValue > minPower + integerValue)
@@ -1826,6 +1827,7 @@ void Player::Regenerate(Powers power)
{
curValue = minPower;
m_powerFraction[powerIndex] = 0;
+ forcesSetPower = true;
}
}
else
@@ -1839,13 +1841,14 @@ void Player::Regenerate(Powers power)
{
curValue = maxPower;
m_powerFraction[powerIndex] = 0;
+ forcesSetPower = true;
}
}
if (GetCommandStatus(CHEAT_POWER))
curValue = maxPower;
- if (m_regenTimerCount >= 2000)
+ if (m_regenTimerCount >= 2000 || forcesSetPower)
SetPower(power, curValue);
else
{