diff options
author | Jeremy <Golrag@users.noreply.github.com> | 2019-08-25 12:59:21 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2019-08-25 12:59:21 +0200 |
commit | 51d6ad401479991edf0ee1213819bb7fc67906dd (patch) | |
tree | 30f16479e4ce829fafabd1bc4ca1428cd0fbc26c /src | |
parent | 11ebe36e57cd0ad299ce12bcaca4d98c73ac49d4 (diff) |
Scripts/OrderHall: Spawn some Warrior Order Hall NPC's and script some of them (#19902)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 | ||||
-rw-r--r-- | src/server/scripts/BrokenIsles/broken_isles_script_loader.cpp | 26 | ||||
-rw-r--r-- | src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp | 924 |
3 files changed, 952 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index d22a4fdbb72..e5400cc082c 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1426,6 +1426,8 @@ class TC_GAME_API Unit : public WorldObject void SetCritterGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Critter), guid); } ObjectGuid GetBattlePetCompanionGUID() const { return m_unitData->BattlePetCompanionGUID; } void SetBattlePetCompanionGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::BattlePetCompanionGUID), guid); } + ObjectGuid GetDemonCreatorGUID() const { return m_unitData->DemonCreator; } + void SetDemonCreatorGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::DemonCreator), guid); } bool IsControlledByPlayer() const { return m_ControlledByPlayer; } ObjectGuid GetCharmerOrOwnerGUID() const; diff --git a/src/server/scripts/BrokenIsles/broken_isles_script_loader.cpp b/src/server/scripts/BrokenIsles/broken_isles_script_loader.cpp new file mode 100644 index 00000000000..a9d83693c79 --- /dev/null +++ b/src/server/scripts/BrokenIsles/broken_isles_script_loader.cpp @@ -0,0 +1,26 @@ +/* + * Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// This is where scripts' loading functions should be declared: +void AddSC_orderhall_warrior(); + +// The name of this function should match: +// void Add${NameOfDirectory}Scripts() +void AddBrokenIslesScripts() +{ + AddSC_orderhall_warrior(); +} diff --git a/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp b/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp new file mode 100644 index 00000000000..5cc65e64437 --- /dev/null +++ b/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp @@ -0,0 +1,924 @@ +/* + * Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "MotionMaster.h" +#include "MovementTypedefs.h" +#include "ObjectAccessor.h" +#include "PhasingHandler.h" +#include "Player.h" +#include "ScriptedCreature.h" +#include "ScriptMgr.h" +#include "TemporarySummon.h" + +enum ValarjarSpells +{ + SPELL_EMOTE_BELCH = 65937, + SPELL_WARRIOR_ORDER_FORMATION_SCENE = 193709, + SPELL_CANCEL_COMPLETE_SCENE_WARRIOR_ORDER_FORMATION = 193711 +}; + +enum Phases +{ + PHASE_ODYN = 5107, + PHASE_DANICA = 5090 +}; + +enum Quests +{ + QUEST_ODYN_AND_THE_VALARJAR = 39654 +}; + +enum Creatures +{ + NPC_KILL_CREDIT_FOLLOWED_DANICA = 103036, + NPC_DANICA_THE_RECLAIMER = 93823, + NPC_KILL_CREDIT_ARRIVED_AT_ODYN = 96532 +}; + +enum Items +{ + ITEM_MONSTER_ITEM_MUTTON_WITH_BITE = 2202, + ITEM_MONSTER_ITEM_TANKARD_WOODEN = 2703, + ITEM_HOV_2H_AXE = 137176, + ITEM_HOV_1H_SWORD = 137263, + ITEM_HOV_SHIELD_2 = 137265 +}; + +struct npc_danica_the_reclaimer : public ScriptedAI +{ + npc_danica_the_reclaimer(Creature* creature) : ScriptedAI(creature) { } + + Position const DanicaPath01[6] = + { + { 1050.219f, 7232.470f, 100.5846f }, + { 1046.207f, 7240.372f, 100.5846f }, + { 1040.963f, 7245.498f, 100.6819f }, + { 1034.726f, 7250.083f, 100.5846f }, + { 1027.422f, 7257.835f, 100.5846f }, + { 1027.542f, 7259.735f, 100.5846f } + }; + + using DanicaPath01Size = std::extent<decltype(DanicaPath01)>; + + Position const DanicaPath02[6] = + { + { 1018.493f, 7247.438f, 100.5846f }, + { 1013.535f, 7243.327f, 100.5846f }, + { 1007.063f, 7235.723f, 100.5846f }, + { 1003.337f, 7229.650f, 100.5846f }, + { 995.4549f, 7227.286f, 100.5846f }, + { 984.4410f, 7224.357f, 100.5846f } + }; + + using DanicaPath02Size = std::extent<decltype(DanicaPath02)>; + + Position const DanicaPath03[5] = + { + { 962.5208f, 7223.089f, 100.5846f }, + { 934.2795f, 7223.116f, 100.5846f }, + { 911.8507f, 7223.776f, 100.5846f }, + { 879.0139f, 7224.100f, 100.9079f }, + { 851.691f, 7224.5490f, 109.5846f } + }; + + using DanicaPath03Size = std::extent<decltype(DanicaPath03)>; + + enum Texts + { + SAY_FIRST_LINE = 1, + SAY_SECOND_LINE = 2, + SAY_THIRD_LINE = 3 + }; + + enum Points + { + POINT_FORGE_OF_ODYN, + POINT_INTRODUCE_MEAD_HALL, + POINT_ODYN + }; + + // Should be the player + // Personal spawn ? Demon Creator is the player who accepts the quest, no phasing involved but the quest giver dissapears and gets replaced with a new one + void IsSummonedBy(Unit* summoner) override + { + if (summoner->GetTypeId() != TYPEID_PLAYER) + return; + + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); + _summonerGuid = summoner->GetGUID(); + _scheduler.Schedule(2s, [this, summoner](TaskContext /*context*/) + { + me->GetMotionMaster()->MoveSmoothPath(POINT_FORGE_OF_ODYN, DanicaPath01, DanicaPath01Size::value, false, true); + Talk(SAY_FIRST_LINE, summoner); + }); + } + + void MovementInform(uint32 /*type*/, uint32 id) override + { + switch (id) + { + case POINT_FORGE_OF_ODYN: + _scheduler.Schedule(10s, [this](TaskContext /*context*/) + { + Player* player = ObjectAccessor::FindConnectedPlayer(_summonerGuid); + me->GetMotionMaster()->MoveSmoothPath(POINT_INTRODUCE_MEAD_HALL, DanicaPath02, DanicaPath02Size::value, false, true); + Talk(SAY_SECOND_LINE, player); + }); + break; + case POINT_INTRODUCE_MEAD_HALL: + _scheduler.Schedule(10s, [this](TaskContext /*context*/) + { + Player* player = ObjectAccessor::FindConnectedPlayer(_summonerGuid); + me->GetMotionMaster()->MoveSmoothPath(POINT_ODYN, DanicaPath03, DanicaPath03Size::value, false, true); + Talk(SAY_THIRD_LINE, player); + + if (player) + player->KilledMonsterCredit(NPC_KILL_CREDIT_FOLLOWED_DANICA); + }); + break; + case POINT_ODYN: + me->DespawnOrUnsummon(); + break; + default: + break; + } + } + + void UpdateAI(uint32 diff) override + { + _scheduler.Update(diff); + } + + // Should be some other way to do this... + void sQuestAccept(Player* player, Quest const* /*quest*/) override + { + TempSummon* summon = player->SummonCreature(NPC_DANICA_THE_RECLAIMER, 1059.613f, 7224.605f, 100.4608f, 0.03462749f, TEMPSUMMON_MANUAL_DESPAWN, 0, true); + if (!summon) + return; + + summon->SetDemonCreatorGUID(player->GetGUID()); + } + +private: + TaskScheduler _scheduler; + ObjectGuid _summonerGuid; +}; + +struct npc_feasting_valarjar : public ScriptedAI +{ + npc_feasting_valarjar(Creature* creature) : ScriptedAI(creature), + _randomEmotes({ EMOTE_ONESHOT_EAT_NO_SHEATHE, EMOTE_ONESHOT_LAUGH_NO_SHEATHE, EMOTE_ONESHOT_ROAR, EMOTE_ONESHOT_LAUGH, EMOTE_ONESHOT_POINT, + EMOTE_ONESHOT_TALK, EMOTE_ONESHOT_CHEER_NO_SHEATHE }) { } + + enum Points + { + POINT_LEAVING + }; + + void UpdateAI(uint32 diff) override + { + _scheduler.Update(diff); + } + + void Reset() override + { + _scheduler.Schedule(5s, 30s, [this](TaskContext context) + { + uint32 emoteID = Trinity::Containers::SelectRandomContainerElement(_randomEmotes); + if (emoteID == EMOTE_ONESHOT_EAT_NO_SHEATHE) + { + me->SetVirtualItem(0, urand(0, 1) ? ITEM_MONSTER_ITEM_MUTTON_WITH_BITE : ITEM_MONSTER_ITEM_TANKARD_WOODEN); + _scheduler.Schedule(1s, [this](TaskContext /*context*/) + { + me->SetVirtualItem(0, 0); + if (roll_chance_i(85)) + DoCastSelf(SPELL_EMOTE_BELCH); + }); + } + + me->HandleEmoteCommand(emoteID); + context.Repeat(); + }); + + _scheduler.Schedule(5min, 20min, [this](TaskContext /*context*/) + { + float direction = me->GetOrientation() + M_PI; + me->GetMotionMaster()->MovePoint(POINT_LEAVING, me->GetFirstCollisionPosition(5.0f, direction)); + }); + } + + void MovementInform(uint32 /*type*/, uint32 id) override + { + switch (id) + { + case POINT_LEAVING: + me->DespawnOrUnsummon(); + break; + default: + break; + } + } + +private: + TaskScheduler _scheduler; + std::unordered_set<uint32> _randomEmotes; +}; + +struct npc_valarjar_paying_respect_to_odyn : ScriptedAI +{ + npc_valarjar_paying_respect_to_odyn(Creature* creature) : ScriptedAI(creature), + _randomEmotes({ EMOTE_ONESHOT_POINT, EMOTE_ONESHOT_TALK, EMOTE_ONESHOT_NO }) { } + + enum Points + { + POINT_TABLE, + POINT_ODYN, + POINT_DESPAWN + }; + + virtual size_t GetPathToTableSize() const = 0; + virtual Position const* GetPathToTable() const = 0; + virtual size_t GetPathToOdynSize() const = 0; + virtual Position const* GetPathToOdyn() const = 0; + virtual size_t GetPathToDespawnPointSize() const = 0; + virtual Position const* GetPathToDespawnPoint() const = 0; + + void Reset() override + { + me->GetMotionMaster()->MoveSmoothPath(POINT_TABLE, GetPathToTable(), GetPathToTableSize(), true); + } + + void UpdateAI(uint32 diff) override + { + _scheduler.Update(diff); + } + + void MovementInform(uint32 /*type*/, uint32 id) override + { + switch (id) + { + case POINT_TABLE: + _scheduler.Schedule(3s, 6s, [this](TaskContext /*context*/) + { + me->HandleEmoteCommand(Trinity::Containers::SelectRandomContainerElement(_randomEmotes)); + }); + + _scheduler.Schedule(7s, 15s, [this](TaskContext /*context*/) + { + me->GetMotionMaster()->MoveSmoothPath(POINT_ODYN, GetPathToOdyn(), GetPathToOdynSize(), true); + }); + break; + case POINT_ODYN: + _scheduler.Schedule(1s, 3s, [this](TaskContext /*context*/) + { + me->PlayOneShotAnimKitId(1431); + _scheduler.Schedule(3s, 10s, [this](TaskContext /*context*/) + { + me->GetMotionMaster()->MoveSmoothPath(POINT_DESPAWN, GetPathToDespawnPoint(), GetPathToDespawnPointSize()); + }); + }); + break; + case POINT_DESPAWN: + me->DespawnOrUnsummon(2s); + break; + default: + break; + } + } + +private: + TaskScheduler _scheduler; + std::unordered_set<uint32> _randomEmotes; +}; + +struct npc_incoming_valarjar_aspirant_1 : public npc_valarjar_paying_respect_to_odyn +{ + npc_incoming_valarjar_aspirant_1(Creature* creature) : npc_valarjar_paying_respect_to_odyn(creature) { } + + Position const IncommingValarjarAspirantPath01[11] = + { + { 876.7396f, 7220.805f, 98.91662f }, + { 870.6129f, 7220.945f, 101.8951f }, + { 865.0677f, 7220.975f, 103.7846f }, + { 854.6389f, 7221.030f, 106.7846f }, + { 851.1597f, 7220.292f, 106.7846f }, + { 848.0573f, 7216.386f, 106.7846f }, + { 844.7570f, 7210.920f, 106.7846f }, + { 841.9844f, 7207.228f, 106.7846f }, + { 839.2396f, 7203.619f, 107.5846f }, + { 836.4844f, 7200.202f, 107.5846f }, + { 834.2430f, 7196.000f, 107.5846f } + }; + + using IncommingValarjarAspirantPath01Size = std::extent<decltype(IncommingValarjarAspirantPath01)>; + + Position const IncommingValarjarAspirantPath02[5] = + { + { 828.5851f, 7204.096f, 106.7846f }, + { 819.4636f, 7212.124f, 106.7846f }, + { 814.2853f, 7215.074f, 106.7846f }, + { 809.4948f, 7217.543f, 106.7846f }, + { 806.0313f, 7219.614f, 106.7846f } + }; + + using IncommingValarjarAspirantPath02Size = std::extent<decltype(IncommingValarjarAspirantPath02)>; + + Position const IncommingValarjarAspirantPath03[9] = + { + { 824.1597f, 7221.822f, 106.7846f }, + { 831.7500f, 7221.092f, 106.7846f }, + { 842.4236f, 7222.208f, 106.7846f }, + { 853.5781f, 7222.473f, 106.7846f }, + { 863.9618f, 7223.012f, 103.7846f }, + { 867.9358f, 7223.165f, 103.3735f }, + { 880.6215f, 7222.569f, 97.78457f }, + { 887.8438f, 7221.310f, 97.78457f }, + { 903.7118f, 7215.743f, 97.78458f } + }; + + using IncommingValarjarAspirantPath03Size = std::extent<decltype(IncommingValarjarAspirantPath03)>; + + size_t GetPathToTableSize() const override { return IncommingValarjarAspirantPath01Size::value; } + Position const* GetPathToTable() const override { return IncommingValarjarAspirantPath01; } + size_t GetPathToOdynSize() const override { return IncommingValarjarAspirantPath02Size::value; } + Position const* GetPathToOdyn() const override { return IncommingValarjarAspirantPath02; } + size_t GetPathToDespawnPointSize() const override { return IncommingValarjarAspirantPath03Size::value; } + Position const* GetPathToDespawnPoint() const override { return IncommingValarjarAspirantPath03; } +}; + +struct npc_incoming_valarjar_aspirant_2 : public npc_valarjar_paying_respect_to_odyn +{ + npc_incoming_valarjar_aspirant_2(Creature* creature) : npc_valarjar_paying_respect_to_odyn(creature) { } + + Position const IncommingValarjarAspirantPath01[12] = + { + { 890.5521f, 7235.710f, 97.78457f }, + { 883.8073f, 7233.402f, 97.78457f }, + { 872.1979f, 7234.018f, 101.2886f }, + { 863.5941f, 7234.594f, 103.7846f }, + { 855.2899f, 7235.626f, 106.7593f }, + { 849.8177f, 7236.571f, 106.7846f }, + { 845.7830f, 7241.082f, 106.7846f }, + { 841.8489f, 7246.654f, 106.7846f }, + { 839.7205f, 7250.986f, 106.7846f }, + { 840.8889f, 7254.773f, 107.5846f }, + { 841.9254f, 7259.517f, 107.5846f }, + { 840.6077f, 7266.662f, 107.5846f } + }; + + using IncommingValarjarAspirantPath01Size = std::extent<decltype(IncommingValarjarAspirantPath01)>; + + Position const IncommingValarjarAspirantPath02[6] = + { + { 838.1493f, 7260.027f, 107.5846f }, + { 832.2691f, 7253.756f, 106.7846f }, + { 823.1996f, 7246.677f, 106.7846f }, + { 821.2500f, 7244.573f, 106.7846f }, + { 815.8906f, 7241.437f, 106.7846f }, + { 809.8281f, 7239.580f, 106.7846f } + }; + + using IncommingValarjarAspirantPath02Size = std::extent<decltype(IncommingValarjarAspirantPath02)>; + + Position const IncommingValarjarAspirantPath03[10] = + { + { 827.4757f, 7236.593f, 106.7846f }, + { 837.1840f, 7236.047f, 106.7846f }, + { 847.1684f, 7235.377f, 106.7846f }, + { 854.7185f, 7235.294f, 106.7846f }, + { 862.3524f, 7234.287f, 104.4290f }, + { 882.3489f, 7233.743f, 97.78457f }, + { 894.3768f, 7233.098f, 97.78457f }, + { 906.0660f, 7232.520f, 97.78458f }, + { 915.0070f, 7233.368f, 97.78458f }, + { 924.6910f, 7233.694f, 97.78458f } + }; + + using IncommingValarjarAspirantPath03Size = std::extent<decltype(IncommingValarjarAspirantPath03)>; + + size_t GetPathToTableSize() const override { return IncommingValarjarAspirantPath01Size::value; } + Position const* GetPathToTable() const override { return IncommingValarjarAspirantPath01; } + size_t GetPathToOdynSize() const override { return IncommingValarjarAspirantPath02Size::value; } + Position const* GetPathToOdyn() const override { return IncommingValarjarAspirantPath02; } + size_t GetPathToDespawnPointSize() const override { return IncommingValarjarAspirantPath03Size::value; } + Position const* GetPathToDespawnPoint() const override { return IncommingValarjarAspirantPath03; } +}; + +struct npc_leaving_valarjar_1 : public npc_valarjar_paying_respect_to_odyn +{ + npc_leaving_valarjar_1(Creature* creature) : npc_valarjar_paying_respect_to_odyn(creature) { } + + Position const PathLeavingValarjar01[8] = + { + { 802.5903f, 7304.605f, 106.7846f }, + { 809.3333f, 7296.529f, 106.7846f }, + { 811.8004f, 7293.676f, 106.7846f }, + { 817.4219f, 7287.498f, 106.7846f }, + { 821.0313f, 7283.637f, 106.7846f }, + { 822.1111f, 7275.672f, 106.7846f }, + { 826.4662f, 7270.601f, 107.5846f }, + { 830.8212f, 7268.729f, 107.5846f } + }; + + using PathLeavingValarjar01Size = std::extent<decltype(PathLeavingValarjar01)>; + + Position const PathLeavingValarjar02[6] = + { + { 824.9757f, 7261.047f, 107.5846f }, + { 822.0989f, 7256.705f, 106.7846f }, + { 819.0261f, 7253.674f, 106.7846f }, + { 813.1910f, 7249.034f, 106.7846f }, + { 809.1493f, 7245.616f, 106.7846f }, + { 806.3559f, 7243.057f, 106.7846f } + }; + + using PathLeavingValarjar02Size = std::extent<decltype(PathLeavingValarjar02)>; + + Position const PathLeavingValarjar03[10] = + { + { 825.3177f, 7244.253f, 106.7846f }, + { 837.5816f, 7243.241f, 106.7846f }, + { 845.0243f, 7240.063f, 106.7846f }, + { 853.7274f, 7238.423f, 106.7953f }, + { 862.9948f, 7238.000f, 103.9737f }, + { 872.7899f, 7236.939f, 100.8285f }, + { 882.8333f, 7235.922f, 97.78457f }, + { 897.2813f, 7235.469f, 97.78457f }, + { 908.8090f, 7234.836f, 97.78458f }, + { 919.8750f, 7238.241f, 97.78458f } + }; + + using PathLeavingValarjar03Size = std::extent<decltype(PathLeavingValarjar03)>; + + size_t GetPathToTableSize() const override { return PathLeavingValarjar01Size::value; } + Position const* GetPathToTable() const override { return PathLeavingValarjar01; } + size_t GetPathToOdynSize() const override { return PathLeavingValarjar02Size::value; } + Position const* GetPathToOdyn() const override { return PathLeavingValarjar02; } + size_t GetPathToDespawnPointSize() const override { return PathLeavingValarjar03Size::value; } + Position const* GetPathToDespawnPoint() const override { return PathLeavingValarjar03; } +}; + +struct npc_leaving_valarjar_2 : public npc_valarjar_paying_respect_to_odyn +{ + npc_leaving_valarjar_2(Creature* creature) : npc_valarjar_paying_respect_to_odyn(creature) { } + + Position const PathLeavingValarjar01[7] = + { + { 787.2361f, 7155.902f, 107.5846f }, + { 792.4844f, 7154.038f, 106.7846f }, + { 798.7830f, 7154.968f, 106.7846f }, + { 807.8160f, 7162.251f, 106.7846f }, + { 813.2882f, 7167.856f, 106.7846f }, + { 816.4913f, 7170.818f, 106.7846f }, + { 819.8299f, 7166.373f, 107.6281f } + }; + + using PathLeavingValarjar01Size = std::extent<decltype(PathLeavingValarjar01)>; + + Position const PathLeavingValarjar02[7] = + { + { 818.2708f, 7175.469f, 106.7846f }, + { 819.5643f, 7185.691f, 106.7846f }, + { 818.4184f, 7193.082f, 106.7846f }, + { 818.8750f, 7199.256f, 106.7846f }, + { 815.2361f, 7203.648f, 106.7846f }, + { 809.6198f, 7208.319f, 106.7846f }, + { 804.2743f, 7215.379f, 106.7846f } + }; + + using PathLeavingValarjar02Size = std::extent<decltype(PathLeavingValarjar02)>; + + Position const PathLeavingValarjar03[6] = + { + { 810.8403f, 7231.531f, 106.7846f }, + { 807.5087f, 7248.719f, 106.7846f }, + { 801.2587f, 7254.592f, 106.7846f }, + { 794.6649f, 7265.814f, 107.5846f }, + { 792.0191f, 7274.151f, 107.5846f }, + { 790.1823f, 7282.182f, 107.5846f } + }; + + using PathLeavingValarjar03Size = std::extent<decltype(PathLeavingValarjar03)>; + + size_t GetPathToTableSize() const override { return PathLeavingValarjar01Size::value; } + Position const* GetPathToTable() const override { return PathLeavingValarjar01; } + size_t GetPathToOdynSize() const override { return PathLeavingValarjar02Size::value; } + Position const* GetPathToOdyn() const override { return PathLeavingValarjar02; } + size_t GetPathToDespawnPointSize() const override { return PathLeavingValarjar03Size::value; } + Position const* GetPathToDespawnPoint() const override { return PathLeavingValarjar03; } +}; + +struct npc_odyn : public ScriptedAI +{ + npc_odyn(Creature* creature) : ScriptedAI(creature) { } + + // Should be an better way of doing this... + // What about a QuestScript with a hook "OnPlayerChangeArea" ? But The Great Mead Hall does not have a specific area... + void MoveInLineOfSight(Unit* who) override + { + if (Player* player = who->ToPlayer()) + { + if (player->GetQuestStatus(QUEST_ODYN_AND_THE_VALARJAR) == QUEST_STATUS_INCOMPLETE) + { + if (player->IsInDist(me, 60.0f)) + { + player->KilledMonsterCredit(NPC_KILL_CREDIT_ARRIVED_AT_ODYN); // SPELL_WARRIOR_ORDER_FORMATION_SCENE does not has this credit. + player->CastSpell(player, SPELL_WARRIOR_ORDER_FORMATION_SCENE); + } + } + } + } +}; + +struct npc_spectating_valarjar : public ScriptedAI +{ + npc_spectating_valarjar(Creature* creature) : ScriptedAI(creature), + _randomEmotes({ EMOTE_ONESHOT_CHEER_NO_SHEATHE, EMOTE_ONESHOT_SALUTE, EMOTE_ONESHOT_ROAR, EMOTE_ONESHOT_POINT, EMOTE_ONESHOT_SHOUT }) { } + + void UpdateAI(uint32 diff) override + { + _scheduler.Update(diff); + } + + void Reset() override + { + _scheduler.Schedule(5s, 30s, [this](TaskContext context) + { + me->HandleEmoteCommand(Trinity::Containers::SelectRandomContainerElement(_randomEmotes)); + context.Repeat(); + }); + + _scheduler.Schedule(5min, 20min, [this](TaskContext /*context*/) + { + float direction = me->GetOrientation() + M_PI; + me->GetMotionMaster()->MovePoint(0, me->GetFirstCollisionPosition(5.0f, direction)); + }); + } + + void MovementInform(uint32 /*type*/, uint32 id) override + { + switch (id) + { + case 0: + me->DespawnOrUnsummon(); + break; + default: + break; + } + } + +private: + TaskScheduler _scheduler; + std::unordered_set<uint32> _randomEmotes; +}; + +struct npc_valkyr_of_odyn : public ScriptedAI +{ + npc_valkyr_of_odyn(Creature* creature) : ScriptedAI(creature) { } + + virtual Position const* GetPath() const = 0; + virtual size_t GetPathSize() const = 0; + + enum Points + { + POINT_DESPAWN = 1, + POINT_JUMP, + POINT_DESPAWN_JUMP + }; + + void Reset() override + { + if (me->GetPositionZ() >= 100.0f) + { + _scheduler.Schedule(3s, [this](TaskContext /*context*/) + { + me->GetMotionMaster()->MoveSmoothPath(POINT_JUMP, GetPath(), GetPathSize(), false, true); + }); + } + else + me->GetMotionMaster()->MoveSmoothPath(POINT_DESPAWN, GetPath(), GetPathSize(), false, true); + } + + void UpdateAI(uint32 diff) override + { + _scheduler.Update(diff); + } + + void MovementInform(uint32 /*type*/, uint32 id) override + { + switch (id) + { + case POINT_JUMP: + _scheduler.Schedule(250ms, [this](TaskContext /*context*/) + { + /* + * (MovementMonsterSpline) (MovementSpline) MoveTime: 3111 + * (MovementMonsterSpline) (MovementSpline) JumpGravity: 19.2911 -> +-Movement::gravity + * 1.4125f is guessed value. Which makes the JumpGravity way closer to the intended one. Not sure how to do it 100% blizzlike. + * Also the MoveTime is not correct but I don't know how to set it here. + */ + me->GetMotionMaster()->MoveJump({ 1107.84f, 7222.57f, 38.9725f, me->GetOrientation() }, me->GetSpeed(MOVE_RUN), Movement::gravity * 1.4125f, POINT_DESPAWN_JUMP); + }); + break; + case POINT_DESPAWN: + me->DespawnOrUnsummon(500ms); + break; + case POINT_DESPAWN_JUMP: + me->DespawnOrUnsummon(); + break; + default: + break; + } + } + +private: + TaskScheduler _scheduler; +}; + +struct npc_valkyr_of_odyn_1 : public npc_valkyr_of_odyn +{ + npc_valkyr_of_odyn_1(Creature* creature) : npc_valkyr_of_odyn(creature) { } + + Position const Path[7] = + { + { 996.5347f, 7321.393f, 124.0931f }, + { 1009.880f, 7311.655f, 118.0898f }, + { 1024.688f, 7293.689f, 120.4009f }, + { 1038.288f, 7266.321f, 122.2708f }, + { 1049.439f, 7235.418f, 120.1065f }, + { 1067.825f, 7229.589f, 114.6320f }, + { 1082.800f, 7223.660f, 98.63562f } + }; + + using PathSize = std::extent<decltype(Path)>; + + Position const* GetPath() const override { return Path; } + size_t GetPathSize() const override { return PathSize::value; } +}; + +struct npc_valkyr_of_odyn_2 : public npc_valkyr_of_odyn +{ + npc_valkyr_of_odyn_2(Creature* creature) : npc_valkyr_of_odyn(creature) { } + + Position const Path[18] = + { + { 1113.635f, 7214.023f, 7.808200f }, + { 1110.443f, 7213.999f, 17.28479f }, + { 1108.583f, 7213.984f, 22.80371f }, + { 1103.488f, 7221.702f, 70.68047f }, + { 1101.911f, 7222.535f, 82.51234f }, + { 1098.861f, 7222.271f, 90.03111f }, + { 1095.129f, 7223.033f, 94.15130f }, + { 1089.240f, 7223.335f, 97.94925f }, + { 1077.932f, 7222.822f, 110.2143f }, + { 1068.802f, 7223.216f, 110.2143f }, + { 1045.356f, 7224.674f, 114.5371f }, + { 1023.946f, 7224.304f, 120.0150f }, + { 1002.535f, 7224.943f, 121.1011f }, + { 911.7552f, 7227.165f, 121.7384f }, + { 879.1285f, 7227.272f, 121.7384f }, + { 830.8785f, 7233.613f, 121.7384f }, + { 809.5052f, 7267.270f, 121.7384f }, + { 795.2899f, 7311.849f, 121.7384f } + }; + + using PathSize = std::extent<decltype(Path)>; + + Position const* GetPath() const override { return Path; } + size_t GetPathSize() const override { return PathSize::value; } +}; + +struct npc_valkyr_of_odyn_3 : public npc_valkyr_of_odyn +{ + npc_valkyr_of_odyn_3(Creature* creature) : npc_valkyr_of_odyn(creature) { } + + Position const Path[14] = + { + { 1133.929f, 7223.167f, 38.90330f }, + { 1124.510f, 7222.310f, 42.15336f }, + { 1119.903f, 7221.891f, 43.74335f }, + { 1103.934f, 7227.212f, 69.99904f }, + { 1097.554f, 7226.132f, 89.09371f }, + { 1092.602f, 7224.059f, 101.1545f }, + { 1078.701f, 7228.348f, 109.5599f }, + { 1068.967f, 7232.247f, 116.7876f }, + { 1053.540f, 7229.623f, 117.8927f }, + { 1044.104f, 7242.757f, 118.7891f }, + { 1031.111f, 7256.717f, 118.7891f }, + { 1029.684f, 7288.019f, 126.3048f }, + { 1029.889f, 7325.333f, 126.3061f }, + { 1039.043f, 7365.176f, 133.2310f } + }; + + using PathSize = std::extent<decltype(Path)>; + + Position const* GetPath() const override { return Path; } + size_t GetPathSize() const override { return PathSize::value; } +}; + +struct npc_valkyr_of_odyn_4 : public npc_valkyr_of_odyn +{ + npc_valkyr_of_odyn_4(Creature* creature) : npc_valkyr_of_odyn(creature) { } + + Position const Path[7] = + { + { 914.8663f, 7204.922f, 128.1687f }, + { 945.4445f, 7216.170f, 128.1687f }, + { 987.2483f, 7220.554f, 125.4318f }, + { 1015.882f, 7222.849f, 126.0546f }, + { 1053.023f, 7224.076f, 119.6729f }, + { 1071.891f, 7222.934f, 108.9545f }, + { 1081.530f, 7224.331f, 98.63076f } + }; + + using PathSize = std::extent<decltype(Path)>; + + Position const* GetPath() const override { return Path; } + size_t GetPathSize() const override { return PathSize::value; } +}; + +struct npc_valkyr_of_odyn_5 : public npc_valkyr_of_odyn +{ + npc_valkyr_of_odyn_5(Creature* creature) : npc_valkyr_of_odyn(creature) { } + + Position const Path[12] = + { + { 1038.141f, 7134.033f, 105.8965f }, + { 1033.373f, 7134.492f, 105.8965f }, + { 1027.882f, 7136.373f, 105.8965f }, + { 1026.943f, 7144.288f, 105.8965f }, + { 1027.608f, 7167.030f, 108.4167f }, + { 1027.767f, 7180.922f, 108.4167f }, + { 1028.484f, 7197.977f, 108.4167f }, + { 1034.113f, 7207.747f, 108.4167f }, + { 1041.977f, 7216.452f, 108.4167f }, + { 1054.269f, 7223.207f, 108.4167f }, + { 1075.891f, 7224.811f, 101.7954f }, + { 1082.438f, 7224.540f, 99.12900f } + }; + + using PathSize = std::extent<decltype(Path)>; + + Position const* GetPath() const override { return Path; } + size_t GetPathSize() const override { return PathSize::value; } +}; + +struct npc_valkyr_of_odyn_6 : public npc_valkyr_of_odyn +{ + npc_valkyr_of_odyn_6(Creature* creature) : npc_valkyr_of_odyn(creature) { } + + Position const Path[17] = + { + { 1112.011f, 7233.799f, 45.87240f }, + { 1107.887f, 7234.073f, 54.97818f }, + { 1106.264f, 7234.181f, 58.56218f }, + { 1099.969f, 7236.397f, 75.87664f }, + { 1096.552f, 7233.196f, 85.53920f }, + { 1095.531f, 7229.387f, 89.86687f }, + { 1092.981f, 7225.366f, 97.69602f }, + { 1082.800f, 7221.249f, 109.4660f }, + { 1070.983f, 7218.749f, 112.6827f }, + { 1057.455f, 7216.709f, 112.6827f }, + { 1051.859f, 7210.338f, 112.6827f }, + { 1042.427f, 7200.762f, 112.6827f }, + { 1032.616f, 7183.982f, 112.6827f }, + { 1027.792f, 7157.764f, 112.6827f }, + { 1026.870f, 7126.981f, 112.6827f }, + { 1053.083f, 7102.808f, 125.9283f }, + { 1055.122f, 7059.807f, 130.4395f } + }; + + using PathSize = std::extent<decltype(Path)>; + + Position const* GetPath() const override { return Path; } + size_t GetPathSize() const override { return PathSize::value; } +}; + +struct npc_valkyr_of_odyn_7 : public npc_valkyr_of_odyn +{ + npc_valkyr_of_odyn_7(Creature* creature) : npc_valkyr_of_odyn(creature) { } + + Position const Path[10] = + { + { 1064.076f, 7305.979f, 117.5428f }, + { 1058.290f, 7305.543f, 117.5428f }, + { 1046.578f, 7305.583f, 117.5428f }, + { 1034.373f, 7295.979f, 117.5428f }, + { 1026.639f, 7275.582f, 114.1900f }, + { 1030.729f, 7251.381f, 114.1900f }, + { 1040.950f, 7237.213f, 114.1900f }, + { 1057.274f, 7229.228f, 114.1900f }, + { 1070.297f, 7226.421f, 111.7502f }, + { 1082.146f, 7225.846f, 101.0798f } + }; + + using PathSize = std::extent<decltype(Path)>; + + Position const* GetPath() const override { return Path; } + size_t GetPathSize() const override { return PathSize::value; } +}; + +struct npc_weapon_inspector_valarjar : public ScriptedAI +{ + npc_weapon_inspector_valarjar(Creature* creature) : ScriptedAI(creature), + _randomWeapons({ { ITEM_HOV_2H_AXE, 0 }, { ITEM_HOV_1H_SWORD, ITEM_HOV_SHIELD_2 } }) { } + + void UpdateAI(uint32 diff) override + { + _scheduler.Update(diff); + } + + void Reset() override + { + _scheduler.Schedule(15s, 20s, [this](TaskContext context) + { + me->SetAIAnimKitId(0); + std::pair<uint32, uint32> weapons = Trinity::Containers::SelectRandomContainerElement(_randomWeapons); + me->SetVirtualItem(0, weapons.first); + me->SetVirtualItem(1, weapons.second); + + context.Schedule(8s, 10s, [this](TaskContext context) + { + me->SetVirtualItem(0, 0); + me->SetVirtualItem(1, 0); + context.Schedule(10s, [this](TaskContext /*context*/) + { + me->SetAIAnimKitId(1583); + }); + }); + + context.Repeat(30s); + }); + } + +private: + TaskScheduler _scheduler; + std::unordered_set<std::pair<uint32, uint32>> _randomWeapons; +}; + +class scene_odyn_intro : public SceneScript +{ +public: + scene_odyn_intro() : SceneScript("scene_odyn_intro") { } + + void OnSceneStart(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/) override + { + PhasingHandler::RemovePhase(player, PHASE_DANICA, false); + PhasingHandler::RemovePhase(player, PHASE_ODYN, true); + player->SetControlled(true, UNIT_STATE_ROOT); + } + + // Called when a scene is canceled + void OnSceneCancel(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/) override + { + Finish(player); + } + + // Called when a scene is completed + void OnSceneComplete(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/) override + { + Finish(player); + } + + void Finish(Player* player) + { + PhasingHandler::AddPhase(player, PHASE_ODYN, true); + player->SetControlled(false, UNIT_STATE_ROOT); + player->CastSpell(player, SPELL_CANCEL_COMPLETE_SCENE_WARRIOR_ORDER_FORMATION); + } +}; + +void AddSC_orderhall_warrior() +{ + RegisterCreatureAI(npc_danica_the_reclaimer); + RegisterCreatureAI(npc_feasting_valarjar); + RegisterCreatureAI(npc_incoming_valarjar_aspirant_1); + RegisterCreatureAI(npc_incoming_valarjar_aspirant_2); + RegisterCreatureAI(npc_leaving_valarjar_1); + RegisterCreatureAI(npc_leaving_valarjar_2); + RegisterCreatureAI(npc_odyn); + RegisterCreatureAI(npc_spectating_valarjar); + RegisterCreatureAI(npc_valkyr_of_odyn_1); + RegisterCreatureAI(npc_valkyr_of_odyn_2); + RegisterCreatureAI(npc_valkyr_of_odyn_3); + RegisterCreatureAI(npc_valkyr_of_odyn_4); + RegisterCreatureAI(npc_valkyr_of_odyn_5); + RegisterCreatureAI(npc_valkyr_of_odyn_6); + RegisterCreatureAI(npc_valkyr_of_odyn_7); + RegisterCreatureAI(npc_weapon_inspector_valarjar); + new scene_odyn_intro(); +} |