diff options
author | stfx <stfx@hotmail.de> | 2012-11-24 14:54:52 +0100 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2012-12-23 17:49:47 +0000 |
commit | 51fadb57e0f0071064599509caab34c6b883b17b (patch) | |
tree | 4eb253a2bc2b41038ad8c89259393c3210e953fd /src | |
parent | 01ef119703ed9ce8276e9a899d3260ec05495d0a (diff) |
Allow setting afk/dnd message in afk/dnd state
Also use the same variable to store the message for AFK and DND
Signed-off-by: Nay <dnpd.dd@gmail.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 16 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 7 | ||||
-rw-r--r-- | src/server/game/Handlers/ChatHandler.cpp | 51 |
3 files changed, 39 insertions, 35 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7dab5e15788..87a7b2e6277 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2031,24 +2031,18 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data) return true; } -bool Player::ToggleAFK() +void Player::ToggleAFK() { ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); - bool state = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); - // afk player not allowed in battleground - if (state && InBattleground() && !InArena()) + if (isAFK() && InBattleground() && !InArena()) LeaveBattleground(); - - return state; } -bool Player::ToggleDND() +void Player::ToggleDND() { ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); - - return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); } uint8 Player::GetChatTag() const @@ -20109,9 +20103,9 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver) // announce afk or dnd message if (rPlayer->isAFK()) - ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->afkMsg.c_str()); + ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->autoReplyMsg.c_str()); else if (rPlayer->isDND()) - ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str()); + ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->autoReplyMsg.c_str()); } void Player::PetSpellInitialize() diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 1e8b6aedb3e..8fc13e1dda9 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1108,13 +1108,12 @@ class Player : public Unit, public GridObject<Player> Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask); GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const; - bool ToggleAFK(); - bool ToggleDND(); + void ToggleAFK(); + void ToggleDND(); bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); } bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); } uint8 GetChatTag() const; - std::string afkMsg; - std::string dndMsg; + std::string autoReplyMsg; uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin=NULL); diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index e4989816998..560cc904974 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -440,40 +440,51 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) } break; case CHAT_MSG_AFK: { - if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat()) + if (!_player->isInCombat()) { - if (!_player->isAFK()) + if (_player->isAFK()) // Already AFK { if (msg.empty()) - msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT); - _player->afkMsg = msg; + _player->ToggleAFK(); // Remove AFK + else + _player->autoReplyMsg = msg; // Update message } + else // New AFK mode + { + _player->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg; - sScriptMgr->OnPlayerChat(_player, type, lang, msg); + if (_player->isDND()) + _player->ToggleDND(); + + _player->ToggleAFK(); + } - _player->ToggleAFK(); - if (_player->isAFK() && _player->isDND()) - _player->ToggleDND(); + sScriptMgr->OnPlayerChat(_player, type, lang, msg); } - } break; + break; + } case CHAT_MSG_DND: { - if (msg.empty() || !_player->isDND()) + if (_player->isDND()) // Already DND { - if (!_player->isDND()) - { - if (msg.empty()) - msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT); - _player->dndMsg = msg; - } + if (msg.empty()) + _player->ToggleDND(); // Remove DND + else + _player->autoReplyMsg = msg; // Update message + } + else // New DND mode + { + _player->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg; - sScriptMgr->OnPlayerChat(_player, type, lang, msg); + if (_player->isAFK()) + _player->ToggleAFK(); _player->ToggleDND(); - if (_player->isDND() && _player->isAFK()) - _player->ToggleAFK(); } - } break; + + sScriptMgr->OnPlayerChat(_player, type, lang, msg); + break; + } default: sLog->outError(LOG_FILTER_NETWORKIO, "CHAT: unknown message type %u, lang: %u", type, lang); break; |