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authorModoX <moardox@gmail.com>2021-11-25 19:25:38 +0100
committerGitHub <noreply@github.com>2021-11-25 19:25:38 +0100
commit52824eedd374c92f53c772fe6431518a5f30626d (patch)
tree93cebf1ee276306f7ac765cf9543899027d3a750 /src
parent721f4c6032ea9e32a382d0f9afd7faf58da110c0 (diff)
Core/Spells: Use Unit::Kill instead of Unit::DealDamage for SPELL_EFFECT_INSTAKILL (#27316)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b5c58b10db9..ca60210a8ba 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -428,7 +428,7 @@ void Spell::EffectInstaKill()
data.SpellID = m_spellInfo->Id;
m_caster->SendMessageToSet(data.Write(), true);
- Unit::DealDamage(unitCaster, unitTarget, unitTarget->GetHealth(), nullptr, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
+ Unit::Kill(unitCaster, unitTarget, false);
}
void Spell::EffectEnvironmentalDMG()