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authormegamage <none@none>2008-12-01 10:37:51 -0600
committermegamage <none@none>2008-12-01 10:37:51 -0600
commit52e3010b4906751375b726180f83f36f660490ad (patch)
tree6e88f8106cca8dfdc696afd53be9b098e0aac82d /src
parent77228c0abbfa0d799be28a35805b46de2e4f92ab (diff)
*Fix a bug that rogue dodges self's spells and retains combo points.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0052efe95ce..37c393fd393 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3402,6 +3402,9 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
return SPELL_MISS_IMMUNE;
+ if(this == pVictim)
+ return SPELL_MISS_NONE;
+
// Try victim reflect spell
if (CanReflect)
{