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authorMitchesD <majklprofik@seznam.cz>2015-06-21 13:40:24 +0200
committerMitchesD <majklprofik@seznam.cz>2015-06-21 13:40:24 +0200
commit530074f453c568dc4065994ad908d3bfc7388534 (patch)
tree711e05ec7b2ed2a3b368624c2fc35a0e41a8faaa /src
parent7e9f4dfe45522872c0dac675c1cd95e908907906 (diff)
Core/Creature: fixed loading of creature auras on respawn, deathState needs to be set to ALIVE before trying to AddAuras (which fails with different deathState than ALIVE)
Closes https://github.com/TrinityCore/TrinityCore/issues/4150
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 70a2ab2307a..3e2f1874147 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1547,9 +1547,9 @@ void Creature::setDeathState(DeathState s)
SetUInt64Value(UNIT_NPC_FLAGS, cinfo->npcflag);
ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~UNIT_STATE_IGNORE_PATHFINDING));
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
- LoadCreaturesAddon(true);
Motion_Initialize();
Unit::setDeathState(ALIVE);
+ LoadCreaturesAddon(true);
}
}