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authorWyrserth <wyrserth@protonmail.com>2019-06-18 20:04:34 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-11 15:29:32 +0100
commit5331656785a2b76c060c4e8d4cfb3938c8559efc (patch)
tree4bf26d7ffec644f8a4f29288fc61fc3e973a95c6 /src
parent1f47729ecb12d0bb2148cf39a141a5f673ef0aaa (diff)
Core/SAI: allow to start waypoint movement for a creature that is in combat. (#23426)
(cherry picked from commit d6e36601151046d5e99f97fa9594ac2d86fa698c)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 6aee503e82c..45bd34cdea5 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -45,12 +45,6 @@ bool SmartAI::IsAIControlled() const
void SmartAI::StartPath(bool run/* = false*/, uint32 pathId/* = 0*/, bool repeat/* = false*/, Unit* invoker/* = nullptr*/, uint32 nodeId/* = 1*/)
{
- if (me->IsEngaged()) // no wp movement in combat
- {
- TC_LOG_ERROR("scripts.ai.sai", "SmartAI::StartPath: Creature wanted to start waypoint movement (pathId: %u) while in combat, ignoring. (%s)", pathId, me->GetGUID().ToString().c_str());
- return;
- }
-
if (HasEscortState(SMART_ESCORT_ESCORTING))
StopPath();