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authorxinef1 <w.szyszko2@gmail.com>2017-05-07 20:14:39 +0200
committertkrokli <tkrokli@users.noreply.github.com>2017-05-07 20:15:19 +0200
commit538f60a880c4ace6a08bbc74fc175e878060adfe (patch)
treee0ff14eec8dd459f5f468e39c672d6deeb5605b2 /src
parent1d905b78ec4700c9475fd257efd4eac96bc7f417 (diff)
Core/Quests: Display quest objective explore completion message
- Game client should show an on-screen message for explored quest objectives (AreaExploredOrEventHappens) when the objective has been completed. Closes #19543
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f98e45327f7..a55d10d0571 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16218,9 +16218,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
q_status.Explored = true;
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
- // if we cannot complete quest send exploration succeded (to mark exploration on client)
- if (!CanCompleteQuest(questId))
- SendQuestComplete(questId);
+ SendQuestComplete(questId);
}
}
if (CanCompleteQuest(questId))