diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-05-07 20:14:39 +0200 |
---|---|---|
committer | tkrokli <tkrokli@users.noreply.github.com> | 2017-05-07 20:15:19 +0200 |
commit | 538f60a880c4ace6a08bbc74fc175e878060adfe (patch) | |
tree | e0ff14eec8dd459f5f468e39c672d6deeb5605b2 /src | |
parent | 1d905b78ec4700c9475fd257efd4eac96bc7f417 (diff) |
Core/Quests: Display quest objective explore completion message
- Game client should show an on-screen message for explored quest objectives
(AreaExploredOrEventHappens) when the objective has been completed.
Closes #19543
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f98e45327f7..a55d10d0571 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16218,9 +16218,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId) q_status.Explored = true; m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; - // if we cannot complete quest send exploration succeded (to mark exploration on client) - if (!CanCompleteQuest(questId)) - SendQuestComplete(questId); + SendQuestComplete(questId); } } if (CanCompleteQuest(questId)) |