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authorOvahlord <dreadkiller@gmx.de>2023-12-19 18:21:45 +0100
committerGitHub <noreply@github.com>2023-12-19 18:21:45 +0100
commit53ac8d3ef5621f7137092b7aeeebf42730059181 (patch)
treeb341b45ffcd0f69eac53eed9f7fdc85dc3332e2e /src
parent688a76e02fed73695942829220b3154f9c26db53 (diff)
Core/Units: Allow self inflicted damage to bypass CREATURE_STATIC_FLAG_UNKILLABLE (#29502)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index b3cadc6f091..a6742b85860 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -883,7 +883,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons
duel_hasEnded = true;
}
- else if (victim->IsCreature() && damageTaken >= health && victim->ToCreature()->HasFlag(CREATURE_STATIC_FLAG_UNKILLABLE))
+ else if (victim->IsCreature() && victim != attacker && damageTaken >= health && victim->ToCreature()->HasFlag(CREATURE_STATIC_FLAG_UNKILLABLE))
{
damageTaken = health - 1;