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authorGustavo <sirikfoll@hotmail.com>2017-03-29 06:28:06 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-24 17:18:51 +0200
commit53f79acda916220faf53ed3e4d12872740c80df3 (patch)
treee2ca3a797cc2ab274f09619b196f27f8417829b9 /src
parentb259614778c2939707baf865863bbbedd9fa0125 (diff)
Core/Battlegrounds: disable health regen for battleground vehicles (#19183)
Updates issue #950 (cherry picked from commit 85af0a06305e6f771482da973244737e47bcf34c)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 7b5972cf394..e8ac41d3059 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1557,6 +1557,9 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
if (respawntime)
creature->SetRespawnDelay(respawntime);
+ if (creature->IsVehicle())
+ creature->setRegeneratingHealth(false);
+
return creature;
}