diff options
author | Gustavo <sirikfoll@hotmail.com> | 2017-03-29 06:28:06 -0300 |
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committer | funjoker <funjoker109@gmail.com> | 2020-04-24 17:18:51 +0200 |
commit | 53f79acda916220faf53ed3e4d12872740c80df3 (patch) | |
tree | e2ca3a797cc2ab274f09619b196f27f8417829b9 /src | |
parent | b259614778c2939707baf865863bbbedd9fa0125 (diff) |
Core/Battlegrounds: disable health regen for battleground vehicles (#19183)
Updates issue #950
(cherry picked from commit 85af0a06305e6f771482da973244737e47bcf34c)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 7b5972cf394..e8ac41d3059 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1557,6 +1557,9 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, if (respawntime) creature->SetRespawnDelay(respawntime); + if (creature->IsVehicle()) + creature->setRegeneratingHealth(false); + return creature; } |