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authorChaouki Dhib <chaodhib@gmail.com>2017-10-12 22:06:27 +0200
committerShauren <shauren.trinity@gmail.com>2020-12-31 23:23:50 +0100
commit540678be069b24664ad95f1922288d026b7e0e41 (patch)
treea65031d165048b2f612f8b95e73c09f6a6280c98 /src
parent6e9f16c8469fbf240ed5c116d1da69ec8d932024 (diff)
Core/Spells: Core/Spells: Improve teleport destination for a certain class of spells (Killing Spree, Shadowstep, ...) (#20434)
Close # 8758 (cherry picked from commit 9dbef4b6bb7c9f28e9140782d938f41ed04df6f2)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index d6217551d25..70d8906db89 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1446,12 +1446,9 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplici
if (SpellEffectInfo const* effect = m_spellInfo->GetEffect(effIndex))
{
float angle = targetType.CalcDirectionAngle();
- float objSize = target->GetCombatReach();
- float dist = effect->CalcRadius(m_caster);
- if (dist < objSize)
- dist = objSize;
- else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
- dist = objSize + (dist - objSize) * float(rand_norm());
+ float dist = effect->CalcRadius(nullptr);
+ if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
+ dist *= float(rand_norm());
Position pos = dest._position;
target->MovePositionToFirstCollision(pos, dist, angle);