diff options
| author | Chaouki Dhib <chaodhib@gmail.com> | 2017-10-12 22:06:27 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-12-31 23:23:50 +0100 |
| commit | 540678be069b24664ad95f1922288d026b7e0e41 (patch) | |
| tree | a65031d165048b2f612f8b95e73c09f6a6280c98 /src | |
| parent | 6e9f16c8469fbf240ed5c116d1da69ec8d932024 (diff) | |
Core/Spells: Core/Spells: Improve teleport destination for a certain class of spells (Killing Spree, Shadowstep, ...) (#20434)
Close # 8758
(cherry picked from commit 9dbef4b6bb7c9f28e9140782d938f41ed04df6f2)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d6217551d25..70d8906db89 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1446,12 +1446,9 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplici if (SpellEffectInfo const* effect = m_spellInfo->GetEffect(effIndex)) { float angle = targetType.CalcDirectionAngle(); - float objSize = target->GetCombatReach(); - float dist = effect->CalcRadius(m_caster); - if (dist < objSize) - dist = objSize; - else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM) - dist = objSize + (dist - objSize) * float(rand_norm()); + float dist = effect->CalcRadius(nullptr); + if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM) + dist *= float(rand_norm()); Position pos = dest._position; target->MovePositionToFirstCollision(pos, dist, angle); |
