diff options
author | megamage <none@none> | 2009-05-25 21:17:34 -0500 |
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committer | megamage <none@none> | 2009-05-25 21:17:34 -0500 |
commit | 54126d3ce5687bca6bad0b442c7ac95fd20ae1ee (patch) | |
tree | 4a134063d56f716edf6a3179ed7d9c3e35e5390e /src | |
parent | d5bdb56696cdaadd63a27c943900991e28fbae4c (diff) |
*Fix a bug that players are teleported to wrong instance after crash.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/InstanceSaveMgr.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 7e2ad67c518..b12c001cf56 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -349,6 +349,7 @@ void InstanceSaveManager::PackInstances() // remap instance id WorldDatabase.PExecute("UPDATE creature_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); WorldDatabase.PExecute("UPDATE gameobject_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); + CharacterDatabase.PExecute("UPDATE characters SET instance_id = '%u' WHERE instance_id = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE corpse SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); CharacterDatabase.PExecute("UPDATE instance SET id = '%u' WHERE id = '%u'", InstanceNumber, *i); |