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authorMrSmite <MrSmite@users.noreply.github.com>2014-11-14 16:38:12 -0500
committerMrSmite <MrSmite@users.noreply.github.com>2014-11-14 16:38:12 -0500
commit54cc8adac5db101f427b76373ce79d587f7e5332 (patch)
tree20d9423847ee279a99c790fc80f30bf89b33a1c0 /src
parent5e95a0fd8105766f2b51a9919e16a73539afa446 (diff)
Fix spell cooldown for guardian pets
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 311182291c5..e85fbba104b 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3438,7 +3438,7 @@ void Spell::SendSpellCooldown()
{
// Handle pet cooldowns here if needed instead of in PetAI to avoid hidden cooldown restarts
Creature* _creature = m_caster->ToCreature();
- if (_creature && _creature->IsPet())
+ if (_creature && (_creature->IsPet() || _creature->IsGuardian()))
_creature->AddCreatureSpellCooldown(m_spellInfo->Id);
return;