diff options
author | treeston <treeston.mmoc@gmail.com> | 2015-11-29 17:19:51 +0100 |
---|---|---|
committer | treeston <treeston.mmoc@gmail.com> | 2015-12-14 20:11:57 +0100 |
commit | 54d583b0fbb7ecfb97a731be21218bbb72d80b4d (patch) | |
tree | c4215d45cf013d786c095149f6658d4fd3d21d92 /src | |
parent | b3e718dccac3f716f3b57c44e9e11ba886b1208f (diff) |
Scripts/Naxxramas: Instructor Razuvious rework:
- Fix missing yells
- Rearrange existing yells to match live
- Sniffed positions for adds
- Improve add respawn handling
- Make adds not fight the player for control (don't use their spells on their own etc.)
- Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
- Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
- Blizzlike timers
Diffstat (limited to 'src')
4 files changed, 158 insertions, 49 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 2d990ad3ed2..debe4ac3cbf 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3053,6 +3053,7 @@ void SpellMgr::LoadSpellInfoCorrections() case 52479: // Gift of the Harvester case 48246: // Ball of Flame case 36327: // Shoot Arcane Explosion Arrow + case 55479: // Force Obedience spellInfo->MaxAffectedTargets = 1; break; case 36384: // Skartax Purple Beam diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp index 1683667a02a..f94f7b227bf 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp @@ -17,43 +17,40 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "SpellInfo.h" #include "naxxramas.h" -//Razuvious - NO TEXT sound only -//8852 aggro01 - Hah hah, I'm just getting warmed up! -//8853 aggro02 Stand and fight! -//8854 aggro03 Show me what you've got! -//8861 slay1 - You should've stayed home! -//8863 slay2- -//8858 cmmnd3 - You disappoint me, students! -//8855 cmmnd1 - Do as I taught you! -//8856 cmmnd2 - Show them no mercy! -//8859 cmmnd4 - The time for practice is over! Show me what you've learned! -//8861 Sweep the leg! Do you have a problem with that? -//8860 death - An honorable... death... -//8947 - Aggro Mixed? - ? - -#define SOUND_AGGRO RAND(8852, 8853, 8854) -#define SOUND_SLAY RAND(8861, 8863) -#define SOUND_COMMND RAND(8855, 8856, 8858, 8859, 8861) -#define SOUND_DEATH 8860 -#define SOUND_AGGROMIX 8847 +enum Yells +{ + SAY_AGGRO = 0, + SAY_SLAY = 1, + SAY_TAUNTED = 2, + SAY_DEATH = 3 +}; enum Spells { - SPELL_UNBALANCING_STRIKE = 26613, - SPELL_DISRUPTING_SHOUT = 29107, - SPELL_JAGGED_KNIFE = 55550, - SPELL_HOPELESS = 29125 + SPELL_UNBALANCING_STRIKE = 26613, + SPELL_DISRUPTING_SHOUT = 29107, + SPELL_JAGGED_KNIFE = 55550, + SPELL_HOPELESS = 29125, + SPELL_UNDERSTUDY_TAUNT = 29060, + SPELL_UNDERSTUDY_BLOOD_STRIKE = 61696, + SPELL_FORCE_OBEDIENCE = 55479 }; enum Events { - EVENT_NONE, + EVENT_ATTACK = 1, EVENT_STRIKE, EVENT_SHOUT, - EVENT_KNIFE, - EVENT_COMMAND, + EVENT_KNIFE +}; + +enum SummonGroups +{ + SUMMON_GROUP_10MAN = 1, + SUMMON_GROUP_25MAN = 2 }; class boss_razuvious : public CreatureScript @@ -70,36 +67,60 @@ public: { boss_razuviousAI(Creature* creature) : BossAI(creature, BOSS_RAZUVIOUS) { } - void KilledUnit(Unit* /*victim*/) override + void SummonAdds() { - if (!(rand32() % 3)) - DoPlaySoundToSet(me, SOUND_SLAY); + me->SummonCreatureGroup(SUMMON_GROUP_10MAN); + if (Is25ManRaid()) + me->SummonCreatureGroup(SUMMON_GROUP_25MAN); } - void DamageTaken(Unit* pDone_by, uint32& uiDamage) override + void InitializeAI() override { - // Damage done by the controlled Death Knight understudies should also count toward damage done by players - if (pDone_by->GetTypeId() == TYPEID_UNIT && (pDone_by->GetEntry() == 16803 || pDone_by->GetEntry() == 29941)) + if (!me->isDead()) { - me->LowerPlayerDamageReq(uiDamage); + Reset(); + SummonAdds(); } } + void JustReachedHome() override + { + _JustReachedHome(); + SummonAdds(); + me->GetMotionMaster()->Initialize(); + } + + void KilledUnit(Unit* victim) override + { + if (victim->GetTypeId() == TYPEID_PLAYER || (victim->GetTypeId() == TYPEID_UNIT && victim->GetEntry() == NPC_DK_UNDERSTUDY)) + Talk(SAY_SLAY); + } + + void SpellHit(Unit* caster, SpellInfo const* spell) override + { + if (spell->Id == SPELL_UNDERSTUDY_TAUNT) + Talk(SAY_TAUNTED, caster); + } + void JustDied(Unit* /*killer*/) override { - _JustDied(); - DoPlaySoundToSet(me, SOUND_DEATH); - me->CastSpell(me, SPELL_HOPELESS, true); /// @todo this may affect other creatures + Talk(SAY_DEATH); + DoCastAOE(SPELL_HOPELESS, true); + + events.Reset(); + instance->SetBossState(BOSS_RAZUVIOUS, DONE); } void EnterCombat(Unit* /*who*/) override { _EnterCombat(); - DoPlaySoundToSet(me, SOUND_AGGRO); - events.ScheduleEvent(EVENT_STRIKE, 30000); - events.ScheduleEvent(EVENT_SHOUT, 25000); - events.ScheduleEvent(EVENT_COMMAND, 40000); - events.ScheduleEvent(EVENT_KNIFE, 10000); + me->StopMoving(); + summons.DoZoneInCombat(); + Talk(SAY_AGGRO); + events.ScheduleEvent(EVENT_ATTACK, 7 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_STRIKE, 21 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SHOUT, 16 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_KNIFE, 10 * IN_MILLISECONDS); } void UpdateAI(uint32 diff) override @@ -113,33 +134,112 @@ public: { switch (eventId) { + case EVENT_ATTACK: + SetCombatMovement(true); + if (Unit* victim = me->GetVictim()) + me->GetMotionMaster()->MoveChase(victim); + break; case EVENT_STRIKE: DoCastVictim(SPELL_UNBALANCING_STRIKE); - events.ScheduleEvent(EVENT_STRIKE, 30000); + events.ScheduleEvent(EVENT_STRIKE, 6 * IN_MILLISECONDS); return; case EVENT_SHOUT: DoCastAOE(SPELL_DISRUPTING_SHOUT); - events.ScheduleEvent(EVENT_SHOUT, 25000); + events.ScheduleEvent(EVENT_SHOUT, 16 * IN_MILLISECONDS); return; case EVENT_KNIFE: if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f)) DoCast(target, SPELL_JAGGED_KNIFE); - events.ScheduleEvent(EVENT_KNIFE, 10000); - return; - case EVENT_COMMAND: - DoPlaySoundToSet(me, SOUND_COMMND); - events.ScheduleEvent(EVENT_COMMAND, 40000); + events.ScheduleEvent(EVENT_KNIFE, urandms(10,15)); return; } } DoMeleeAttackIfReady(); } + + void Reset() override + { + SetCombatMovement(false); + _Reset(); + } }; }; +class npc_dk_understudy : public CreatureScript +{ + public: + npc_dk_understudy() : CreatureScript("npc_dk_understudy") { } + + struct npc_dk_understudyAI : public ScriptedAI + { + npc_dk_understudyAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), bloodStrikeTimer(0) { } + + void EnterCombat(Unit* /*who*/) override + { + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + if (Creature* razuvious = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_RAZUVIOUS))) + razuvious->AI()->DoZoneInCombat(nullptr, 250.0f); + } + + void JustReachedHome() override + { + if (_instance->GetBossState(BOSS_RAZUVIOUS) == DONE) + me->DespawnOrUnsummon(); + else + ScriptedAI::JustReachedHome(); + } + + void UpdateAI(uint32 diff) override + { + if (!me->isPossessedByPlayer() && !UpdateVictim()) + return; + + if (!me->isPossessedByPlayer()) + { + if (diff < bloodStrikeTimer) + bloodStrikeTimer -= diff; + else + DoCastVictim(SPELL_UNDERSTUDY_BLOOD_STRIKE); + } + + DoMeleeAttackIfReady(); + } + + void OnCharmed(bool apply) override + { + ScriptedAI::OnCharmed(apply); + if (apply) + { + if (!me->IsInCombat()) + EnterCombat(nullptr); + me->StopMoving(); + me->SetReactState(REACT_PASSIVE); + _charmer = me->GetCharmerGUID(); + } + else + { + me->SetReactState(REACT_AGGRESSIVE); + if (Unit* charmer = ObjectAccessor::GetUnit(*me, _charmer)) + me->AddThreat(charmer, 100000.0f); + DoZoneInCombat(nullptr, 250.0f); + } + } + private: + InstanceScript* const _instance; + ObjectGuid _charmer; + uint32 bloodStrikeTimer; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetInstanceAI<npc_dk_understudyAI>(creature); + } +}; + void AddSC_boss_razuvious() { new boss_razuvious(); + new npc_dk_understudy(); } diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp index 53ce68d3efc..0e572835a51 100644 --- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp +++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp @@ -60,7 +60,6 @@ DoorData const doorData[] = MinionData const minionData[] = { - { NPC_DK_UNDERSTUDY, BOSS_RAZUVIOUS }, { NPC_SIR, BOSS_HORSEMEN }, { NPC_THANE, BOSS_HORSEMEN }, { NPC_LADY, BOSS_HORSEMEN }, @@ -143,6 +142,9 @@ class instance_naxxramas : public InstanceMapScript case NPC_FAERLINA: FaerlinaGUID = creature->GetGUID(); break; + case NPC_RAZUVIOUS: + RazuviousGUID = creature->GetGUID(); + break; case NPC_THANE: ThaneGUID = creature->GetGUID(); break; @@ -378,6 +380,8 @@ class instance_naxxramas : public InstanceMapScript return AnubRekhanGUID; case DATA_FAERLINA: return FaerlinaGUID; + case DATA_RAZUVIOUS: + return RazuviousGUID; case DATA_THANE: return ThaneGUID; case DATA_LADY: @@ -652,6 +656,8 @@ class instance_naxxramas : public InstanceMapScript ObjectGuid HeiganGUID; /* The Military Quarter */ + // Instructor Razuvious + ObjectGuid RazuviousGUID; // Gothik the Harvester ObjectGuid GothikGateGUID; // The Four Horsemen diff --git a/src/server/scripts/Northrend/Naxxramas/naxxramas.h b/src/server/scripts/Northrend/Naxxramas/naxxramas.h index d2b99784953..e4d15cf84ba 100644 --- a/src/server/scripts/Northrend/Naxxramas/naxxramas.h +++ b/src/server/scripts/Northrend/Naxxramas/naxxramas.h @@ -66,6 +66,7 @@ enum Data64 { DATA_ANUBREKHAN, DATA_FAERLINA, + DATA_RAZUVIOUS, DATA_THANE, DATA_LADY, DATA_BARON, @@ -87,6 +88,7 @@ enum CreaturesIds { NPC_ANUBREKHAN = 15956, NPC_FAERLINA = 15953, + NPC_RAZUVIOUS = 16061, NPC_THANE = 16064, NPC_LADY = 16065, NPC_BARON = 30549, |