diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-09-17 17:11:02 +0200 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2024-09-17 17:11:02 +0200 |
commit | 54d5d03bc7e9a22f58b6feceb8ae8948e552fc04 (patch) | |
tree | 6821d8609328a49af38def2fb5de01f1cd52fde2 /src | |
parent | f4123226c7ac22f6b0ef35e192c72e12255ff862 (diff) |
Core/Objects: removed GO_DYNFLAG_LO_HIGHLIGHT application (not used in Classic)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Updates/ViewerDependentValues.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h index 68d393e9804..c99b89c8dca 100644 --- a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h +++ b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h @@ -94,7 +94,6 @@ public: case GAMEOBJECT_TYPE_GOOBER: if (gameObject->HasConditionalInteraction() && gameObject->CanActivateForPlayer(receiver)) { - dynFlags |= GO_DYNFLAG_LO_HIGHLIGHT; if (gameObject->GetGoStateFor(receiver->GetGUID()) != GO_STATE_ACTIVE) dynFlags |= GO_DYNFLAG_LO_ACTIVATE; } @@ -105,14 +104,14 @@ public: break; case GAMEOBJECT_TYPE_CHEST: if (gameObject->HasConditionalInteraction() && gameObject->CanActivateForPlayer(receiver)) - dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE | GO_DYNFLAG_LO_HIGHLIGHT; + dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE; else if (receiver->IsGameMaster()) dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE; break; case GAMEOBJECT_TYPE_GENERIC: case GAMEOBJECT_TYPE_SPELL_FOCUS: if (gameObject->HasConditionalInteraction() && gameObject->CanActivateForPlayer(receiver)) - dynFlags |= GO_DYNFLAG_LO_SPARKLE | GO_DYNFLAG_LO_HIGHLIGHT; + dynFlags |= GO_DYNFLAG_LO_SPARKLE; break; case GAMEOBJECT_TYPE_TRANSPORT: case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT: @@ -129,7 +128,7 @@ public: break; case GAMEOBJECT_TYPE_GATHERING_NODE: if (gameObject->HasConditionalInteraction() && gameObject->CanActivateForPlayer(receiver)) - dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE | GO_DYNFLAG_LO_HIGHLIGHT; + dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE; if (gameObject->GetGoStateFor(receiver->GetGUID()) == GO_STATE_ACTIVE) dynFlags |= GO_DYNFLAG_LO_DEPLETED; break; |