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authorOvahlord <dreadkiller@gmx.de>2024-09-17 17:11:02 +0200
committerOvahlord <dreadkiller@gmx.de>2024-09-17 17:11:02 +0200
commit54d5d03bc7e9a22f58b6feceb8ae8948e552fc04 (patch)
tree6821d8609328a49af38def2fb5de01f1cd52fde2 /src
parentf4123226c7ac22f6b0ef35e192c72e12255ff862 (diff)
Core/Objects: removed GO_DYNFLAG_LO_HIGHLIGHT application (not used in Classic)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Updates/ViewerDependentValues.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
index 68d393e9804..c99b89c8dca 100644
--- a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
+++ b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
@@ -94,7 +94,6 @@ public:
case GAMEOBJECT_TYPE_GOOBER:
if (gameObject->HasConditionalInteraction() && gameObject->CanActivateForPlayer(receiver))
{
- dynFlags |= GO_DYNFLAG_LO_HIGHLIGHT;
if (gameObject->GetGoStateFor(receiver->GetGUID()) != GO_STATE_ACTIVE)
dynFlags |= GO_DYNFLAG_LO_ACTIVATE;
}
@@ -105,14 +104,14 @@ public:
break;
case GAMEOBJECT_TYPE_CHEST:
if (gameObject->HasConditionalInteraction() && gameObject->CanActivateForPlayer(receiver))
- dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE | GO_DYNFLAG_LO_HIGHLIGHT;
+ dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE;
else if (receiver->IsGameMaster())
dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE;
break;
case GAMEOBJECT_TYPE_GENERIC:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
if (gameObject->HasConditionalInteraction() && gameObject->CanActivateForPlayer(receiver))
- dynFlags |= GO_DYNFLAG_LO_SPARKLE | GO_DYNFLAG_LO_HIGHLIGHT;
+ dynFlags |= GO_DYNFLAG_LO_SPARKLE;
break;
case GAMEOBJECT_TYPE_TRANSPORT:
case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT:
@@ -129,7 +128,7 @@ public:
break;
case GAMEOBJECT_TYPE_GATHERING_NODE:
if (gameObject->HasConditionalInteraction() && gameObject->CanActivateForPlayer(receiver))
- dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE | GO_DYNFLAG_LO_HIGHLIGHT;
+ dynFlags |= GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE;
if (gameObject->GetGoStateFor(receiver->GetGUID()) == GO_STATE_ACTIVE)
dynFlags |= GO_DYNFLAG_LO_DEPLETED;
break;