aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authortreeston <treeston.mmoc@gmail.com>2016-08-31 00:11:57 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-31 00:11:57 +0200
commit54f923fdee9cf8a17e5eaee8a8f0290dadc9905b (patch)
tree375e5f6230706b99fd128fa39d9c15c609aa6e3b /src
parent068656af064db741adf92281fd5a094db66b7d4c (diff)
Fix dynamic build.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index bb345464c57..c32343d6851 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -81,16 +81,16 @@ enum eTradeskill
};
class Creature;
-void ClearGossipMenuFor(Player* player);
+void TC_GAME_API ClearGossipMenuFor(Player* player);
// Using provided text, not from DB
-void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action);
+void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action);
// Using provided texts, not from DB
-void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded);
+void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded);
// Uses gossip item info from DB
-void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
-void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);
-void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
-void CloseGossipMenuFor(Player* player);
+void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
+void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);
+void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
+void TC_GAME_API CloseGossipMenuFor(Player* player);
// Defined fuctions to use with player.
// This fuction add's a menu item,