diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-08-31 00:11:57 +0200 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-08-31 00:11:57 +0200 |
commit | 54f923fdee9cf8a17e5eaee8a8f0290dadc9905b (patch) | |
tree | 375e5f6230706b99fd128fa39d9c15c609aa6e3b /src | |
parent | 068656af064db741adf92281fd5a094db66b7d4c (diff) |
Fix dynamic build.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h index bb345464c57..c32343d6851 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h @@ -81,16 +81,16 @@ enum eTradeskill }; class Creature; -void ClearGossipMenuFor(Player* player); +void TC_GAME_API ClearGossipMenuFor(Player* player); // Using provided text, not from DB -void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action); +void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action); // Using provided texts, not from DB -void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded); +void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded); // Uses gossip item info from DB -void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action); -void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid); -void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature); -void CloseGossipMenuFor(Player* player); +void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action); +void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid); +void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature); +void TC_GAME_API CloseGossipMenuFor(Player* player); // Defined fuctions to use with player. // This fuction add's a menu item, |