diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-23 17:41:33 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-23 17:41:33 +0100 |
| commit | 550f59e05f81f9b898c463b4379ff72a4d7b0fa6 (patch) | |
| tree | 7590ec792a5b42021ea2f17ef1a4d349060f6f02 /src | |
| parent | 4e9cd1e4904f3429d8bf0121af8233a94005bd06 (diff) | |
Core/Vehicles: Do not allow Unit A to enter vehicle of unit B, when unit B is already on vehicle of unit A.
Fixes a core deadlock and stack overflow as well as client crash in the event of improper scripts.
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 521ee929484..c63510d39a9 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16423,7 +16423,7 @@ bool Unit::CheckPlayerCondition(Player* pPlayer) void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId, AuraApplication const * aurApp) { - if (!isAlive() || GetVehicleKit() == vehicle) + if (!isAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this)) return; if (m_vehicle) |
